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Impossible To Run A GameForked Thread: I Owe Wizards an Apology
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<blockquote data-quote="Khairn" data-source="post: 4830395" data-attributes="member: 20153"><p><strong>As a player, have you ever left a game because the GM wasn't being 'true' to the line?</strong></p><p>Never. Since enjoying the game is the ultimate goal of any RPG, if that is happening why would I care if the GM killed off Elminster or redesigned the Mournlands? Now if the GM and players were deliberately trying to play a "canon" game, it would be different.</p><p></p><p><strong>As a player, how much do you think your character knows about the setting?</strong></p><p>Really depends on each player and the setting. I have some players who know FR better than me, and others who know IK like the back of their hands. Having a good "lore-smith" at the table can even be a godsend when I'm trying to remember an obscure historical event.</p><p></p><p><strong>As a player, have you ever 'forced' out another player?</strong></p><p>Yes, two actually. The specific reasons were consistent cheating on dice rolls, and being too arguementative. In both cases I spoke with the GM first to see what his perspective was, and then only did so once the GM requested some help in getting the players to leave.</p><p></p><p><strong>As a GM, how... constrained do you feel by the fiction line?</strong></p><p>Not at all. It's my game and setting to play as I want to get the maximum enjoyment for myself and players. Its not the authors game. I must admit that I feel sorry for any GM and player who feel that a novel trumps their enjoyment.</p><p></p><p><strong>As a GM, have you ever stopped running a game because a player ruined it for you?</strong></p><p>Nope. If the player is ruining my enjoyment, he can leave. Having said that, I have had my players come to me with some concerns about how I was running the game. I easily understood what they were saying and made the necessary changes. Listening to your players is very important. But as the GM, any changes are ultimately my call to make.</p><p></p><p><strong>As a GM have you had to ask a player to leave because they were ruining the enjoyment of other players?</strong></p><p>Yes. Maybe 5 or 6 times in 30 years of GM'ing, which really isn't to bad an average.</p></blockquote><p></p>
[QUOTE="Khairn, post: 4830395, member: 20153"] [B]As a player, have you ever left a game because the GM wasn't being 'true' to the line?[/B] Never. Since enjoying the game is the ultimate goal of any RPG, if that is happening why would I care if the GM killed off Elminster or redesigned the Mournlands? Now if the GM and players were deliberately trying to play a "canon" game, it would be different. [B]As a player, how much do you think your character knows about the setting?[/B] Really depends on each player and the setting. I have some players who know FR better than me, and others who know IK like the back of their hands. Having a good "lore-smith" at the table can even be a godsend when I'm trying to remember an obscure historical event. [B]As a player, have you ever 'forced' out another player?[/B] Yes, two actually. The specific reasons were consistent cheating on dice rolls, and being too arguementative. In both cases I spoke with the GM first to see what his perspective was, and then only did so once the GM requested some help in getting the players to leave. [B]As a GM, how... constrained do you feel by the fiction line?[/B] Not at all. It's my game and setting to play as I want to get the maximum enjoyment for myself and players. Its not the authors game. I must admit that I feel sorry for any GM and player who feel that a novel trumps their enjoyment. [B]As a GM, have you ever stopped running a game because a player ruined it for you?[/B] Nope. If the player is ruining my enjoyment, he can leave. Having said that, I have had my players come to me with some concerns about how I was running the game. I easily understood what they were saying and made the necessary changes. Listening to your players is very important. But as the GM, any changes are ultimately my call to make. [B]As a GM have you had to ask a player to leave because they were ruining the enjoyment of other players?[/B] Yes. Maybe 5 or 6 times in 30 years of GM'ing, which really isn't to bad an average. [/QUOTE]
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