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Impossible To Run A GameForked Thread: I Owe Wizards an Apology
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<blockquote data-quote="Dragonbait" data-source="post: 4830567" data-attributes="member: 29182"><p><strong>As a player, have you ever left a game because the GM wasn't being 'true' to the line?</strong></p><p>No. I might make a comment about it, but typically I don't. I've been tempted several times, but fortunately those games died before I had to cut and run (and no, I had nothing to do with the death of the games.)</p><p></p><p><strong>As a player, how much do you think your character knows about the setting?</strong></p><p>Depends on the character I'm playing. I actually get annoyed with players when they play some character who never had a decent education and never left a specific region then start spouting off their knowledge of the Planes and the lands thousands of miles away. I'll slip up, but I -try- to keep in mind my character's origin.</p><p></p><p><strong>As a player, have you ever 'forced' out another player?</strong></p><p>No. Never. </p><p></p><p><strong>As a GM, how... constrained do you feel by the fiction line?</strong></p><p>Depends. Sometimes I am the one putting on the constraints, sometimes I feel like the players want things to be too accurate and I can't write the adventures I want. The latter happens in well-established settings where the players know more of it than I do.</p><p></p><p><strong>As a GM, have you ever stopped running a game because a player ruined it for you?</strong></p><p>Yes. Forgotten Realms, specifically. The player started demanding that I bring in the seven sisters, and would try to go to them for information. The player then would get mad when I said that they were not around.</p><p></p><p><strong>As a GM have you had to ask a player to leave because they were ruining the enjoyment of other players?</strong></p><p>Yes. But it had nothing to do with the setting. They were players who would throw temper tantrums or force inter-group conflicts when there was no clear reason to.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4830567, member: 29182"] [B]As a player, have you ever left a game because the GM wasn't being 'true' to the line?[/B] No. I might make a comment about it, but typically I don't. I've been tempted several times, but fortunately those games died before I had to cut and run (and no, I had nothing to do with the death of the games.) [B]As a player, how much do you think your character knows about the setting?[/B] Depends on the character I'm playing. I actually get annoyed with players when they play some character who never had a decent education and never left a specific region then start spouting off their knowledge of the Planes and the lands thousands of miles away. I'll slip up, but I -try- to keep in mind my character's origin. [B]As a player, have you ever 'forced' out another player?[/B] No. Never. [B]As a GM, how... constrained do you feel by the fiction line?[/B] Depends. Sometimes I am the one putting on the constraints, sometimes I feel like the players want things to be too accurate and I can't write the adventures I want. The latter happens in well-established settings where the players know more of it than I do. [B]As a GM, have you ever stopped running a game because a player ruined it for you?[/B] Yes. Forgotten Realms, specifically. The player started demanding that I bring in the seven sisters, and would try to go to them for information. The player then would get mad when I said that they were not around. [B]As a GM have you had to ask a player to leave because they were ruining the enjoyment of other players?[/B] Yes. But it had nothing to do with the setting. They were players who would throw temper tantrums or force inter-group conflicts when there was no clear reason to. [/QUOTE]
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