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Impossible To Run A GameForked Thread: I Owe Wizards an Apology
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4847763" data-attributes="member: 4892"><p>I don't expect anything. I understand that each GM is running his interpretation of the campaign world or using it as a jumping off point to save the time it takes to build a world from scratch.</p><p></p><p></p><p></p><p>No. I couldn't leave for this reason. I believe the campaign is unique to each GM. I am willing to evaluate it on its own merits.</p><p></p><p></p><p></p><p>Depends on the setting. The GM should help define what we know.</p><p></p><p></p><p></p><p>No. Why would I?</p><p></p><p></p><p></p><p>I don't. Once I take the helm the world is mine to do with as I please.</p><p></p><p></p><p></p><p>Kind of. I had a Realms Lawyer in my group that was very disruptive. He talked me into running a campaign in the Realms instead of my usual Greyhawk. Then he proceeded to try to run things via knowledge of the setting and novels. If he wanted to be in charge he could have just offered to run a campaign. I would have gladly stepped out from behind the screen to play. I say 'kind of' because we often started new campaigns. So I started a new campaign and never picked up the Realms one again.</p><p></p><p></p><p></p><p>No. The group dictates gaming style by majority and those who don't enjoy the majority's choice in style usually conform until they decide to quit. I run my games to fit the style that the majority of my players will enjoy. I may throw the occasional nod to a minority style, but it usually isn't going to be enough if someone prefers a particular style over others.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4847763, member: 4892"] I don't expect anything. I understand that each GM is running his interpretation of the campaign world or using it as a jumping off point to save the time it takes to build a world from scratch. No. I couldn't leave for this reason. I believe the campaign is unique to each GM. I am willing to evaluate it on its own merits. Depends on the setting. The GM should help define what we know. No. Why would I? I don't. Once I take the helm the world is mine to do with as I please. Kind of. I had a Realms Lawyer in my group that was very disruptive. He talked me into running a campaign in the Realms instead of my usual Greyhawk. Then he proceeded to try to run things via knowledge of the setting and novels. If he wanted to be in charge he could have just offered to run a campaign. I would have gladly stepped out from behind the screen to play. I say 'kind of' because we often started new campaigns. So I started a new campaign and never picked up the Realms one again. No. The group dictates gaming style by majority and those who don't enjoy the majority's choice in style usually conform until they decide to quit. I run my games to fit the style that the majority of my players will enjoy. I may throw the occasional nod to a minority style, but it usually isn't going to be enough if someone prefers a particular style over others. [/QUOTE]
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