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Impressions from KotS
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<blockquote data-quote="Echoes" data-source="post: 4233558" data-attributes="member: 1187"><p>My general impressions are similar to most that have been posted thus far - the design is nice, the maps are a decent bonus, the rules information is largely disappointing (because we've seen most of it before, except the status effect chart). As for price, Amazon preordering pretty much spoiled me and I essentially am getting it for $20, which isn't all that awful.</p><p></p><p>The adventure itself is straight-ahead and old school. I think there's enough open air in it for roleplaying -- though I'm going to have to develop quite a few Winterhaven NPCs, I suspect (I was kind of disappointed that we didn't get more bits and pieces about them, to be honest). But that's what I always end up doing when running modules, and it plays to my strengths as a DM anyway -- I prefer to have the combat basics laid out to save work and spend my energy adding twists and turns to the plot and characters.</p><p></p><p>The dungeon-crawl portions are somewhat simple, but flavorful and set-piece-tastic. [sblock] I am going to love the "Zombies chase PCs around a fear-rune-filled hallway complex" encounter, and the final battle with the Thing in the Portal could turn out to be the type of thing we talk about for years if it turns out well [/sblock] As a DM who always had a problem building great tactical encounters in 3e (though I was quite good at it in 2e), KotS and 4e in general is a huge boon, as just a cursory read of the encounters gave me a wealth of ideas, even beyond the 'tactics' section.</p><p></p><p>edit: As I already mentioned in the scaling thread, I'll echo the sentiment that some of the encounters seem unduly harsh, but this could be because I haven't really seen a 4e group in action yet.</p><p></p><p>All in all, for the amount of money I spent, I'm pretty happy, considering the fact that I've paid almost as much for 32-page adventures. KotS seems like a good introductory module, the design is crisp, and I'm looking forward to DMing it, which is more than I can say for my experiences with 3.x since about somewhere in 2005.</p></blockquote><p></p>
[QUOTE="Echoes, post: 4233558, member: 1187"] My general impressions are similar to most that have been posted thus far - the design is nice, the maps are a decent bonus, the rules information is largely disappointing (because we've seen most of it before, except the status effect chart). As for price, Amazon preordering pretty much spoiled me and I essentially am getting it for $20, which isn't all that awful. The adventure itself is straight-ahead and old school. I think there's enough open air in it for roleplaying -- though I'm going to have to develop quite a few Winterhaven NPCs, I suspect (I was kind of disappointed that we didn't get more bits and pieces about them, to be honest). But that's what I always end up doing when running modules, and it plays to my strengths as a DM anyway -- I prefer to have the combat basics laid out to save work and spend my energy adding twists and turns to the plot and characters. The dungeon-crawl portions are somewhat simple, but flavorful and set-piece-tastic. [sblock] I am going to love the "Zombies chase PCs around a fear-rune-filled hallway complex" encounter, and the final battle with the Thing in the Portal could turn out to be the type of thing we talk about for years if it turns out well [/sblock] As a DM who always had a problem building great tactical encounters in 3e (though I was quite good at it in 2e), KotS and 4e in general is a huge boon, as just a cursory read of the encounters gave me a wealth of ideas, even beyond the 'tactics' section. edit: As I already mentioned in the scaling thread, I'll echo the sentiment that some of the encounters seem unduly harsh, but this could be because I haven't really seen a 4e group in action yet. All in all, for the amount of money I spent, I'm pretty happy, considering the fact that I've paid almost as much for 32-page adventures. KotS seems like a good introductory module, the design is crisp, and I'm looking forward to DMing it, which is more than I can say for my experiences with 3.x since about somewhere in 2005. [/QUOTE]
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