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Impressions from KotS
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<blockquote data-quote="Insight" data-source="post: 4233563" data-attributes="member: 11437"><p>Got it today. </p><p></p><p>I really like the layout and formatting. I've only read through the Quick Start Rules and the Pre-Gens because our DM is going to run part of all of KotS as a kickoff to our new 4E campaign.</p><p></p><p>Agree on the point about the strange and flimsy paper stock. I can definitely see it getting some wear and tear given typical use.</p><p></p><p>I like the Pre-Gens. A good selection of characters, but why five and not six? I like the fact that some of the classes appearing at D&D Experience have different powers in these Pre-Gens. Get at least some idea of the breadth of abilities available at 1st level. One side note: the art for the characters don't match their equipment. Not a huge deal, but I can imagine getting some questions. The Dwarf Warrior and Dragonborn Paladin definitely have the wrong gear in their artwork. Also, the Ability Scores are on the back page, not on the front where experienced players might expect to find them.</p><p></p><p>Also agree on the maps. The artwork is of high quality, although the maps are also produced on the same flimsy paper stock as the rest of the adventure. I can definitely see the maps getting worn out.</p><p></p><p>All in all, I recommend it, especially for people who've been away from D&D for a while. It seems to be a great introductory adventure, and a laudable lead-in to 4th ed.</p></blockquote><p></p>
[QUOTE="Insight, post: 4233563, member: 11437"] Got it today. I really like the layout and formatting. I've only read through the Quick Start Rules and the Pre-Gens because our DM is going to run part of all of KotS as a kickoff to our new 4E campaign. Agree on the point about the strange and flimsy paper stock. I can definitely see it getting some wear and tear given typical use. I like the Pre-Gens. A good selection of characters, but why five and not six? I like the fact that some of the classes appearing at D&D Experience have different powers in these Pre-Gens. Get at least some idea of the breadth of abilities available at 1st level. One side note: the art for the characters don't match their equipment. Not a huge deal, but I can imagine getting some questions. The Dwarf Warrior and Dragonborn Paladin definitely have the wrong gear in their artwork. Also, the Ability Scores are on the back page, not on the front where experienced players might expect to find them. Also agree on the maps. The artwork is of high quality, although the maps are also produced on the same flimsy paper stock as the rest of the adventure. I can definitely see the maps getting worn out. All in all, I recommend it, especially for people who've been away from D&D for a while. It seems to be a great introductory adventure, and a laudable lead-in to 4th ed. [/QUOTE]
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