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<blockquote data-quote="Lizard" data-source="post: 4233645" data-attributes="member: 1054"><p>KOTS observations, random:</p><p></p><p>Is the implement ketword defined anywhere?</p><p></p><p>30 bucks for this? I feel like just bought gas.</p><p></p><p>There are no size penalties on forced movement? Or is it just not relevant due to the foes in the adventure?</p><p></p><p>Combat advantage: Do only people triggering it, get it? i.e, Joe and Jane flank a kobold. Jim the archer wants to shoot the kobold. Does he get +2? (I'd say yes, since the kobold is going to have an even harder time dodging the arrow while dealing with flankers.)</p><p></p><p>I like how clear it is which actions you can take during the upkeep phase...I mean, at the start of your turn. But what happens if there are interrupts on the stack?</p><p></p><p>No skill challenges in the adventure? That's a shame. Or did I miss them?</p><p></p><p>Good aligned undead? Not bad. Always liked the 'loyal beyond death' trope.</p><p></p><p>Dwarves are REALLY hard to poison in 4e. This is not a bad thing.</p><p></p><p>By "shatter armor and bone" we mean "do more damage". Don't expect sunder rules, bucko!</p><p></p><p>I do like the "not screwed if you miss with your daily" feature. (Cough smite evil cough)</p><p></p><p>The rogue hits more often than the fighter? (+8 vs. +6)</p><p></p><p>At least the wizard's aim sucks. Some cows must not be killed.</p><p></p><p>Unconscious: An unconscious high level character is harder to hit than an equally unconscious low level character. </p><p></p><p>DOTs of the same type don't stack? Interesting. Makes sense, too.</p><p></p><p>Forced movement not hindred by difficult terrain? Yeah, THAT won't be exploited...</p><p></p><p>Dominated: Damn, did they wussify/simplify this, at least for the quick start rules.</p><p></p><p>Apparently, being restrained/immobilized doesn't keep you from attacking/casting in any way.</p><p>106 hit points? For a KOBOLD? At 3rd level? Wow. Not your father's D&D.</p><p></p><p>Apparently, the gnome 'shtick' in 4e is going to be 'sneaky little bastiches'. Meh. I likes me techno-gnomes.</p><p></p><p>No 'common villager' stats? No stats for, well anyone you aren't expected to kill? How about just for basic bluff/insight/diplomacy checks? Sheesh, even Village of Hommlet statted out the local yokels.</p><p></p><p>If you kill Keegran, can you take his stuff? Same with the hobgoblin's armor. It's not clear if these items are "real" and can be looted or are "flavor text". (In any other version of D&D, I wouldn't even think to ask, but 4e follows a different paradigm...)</p><p></p><p>Wait, never mind. Just saw that the blade "falls to pieces" if you fight him. Yeah. THAT'S not lame. Railroad plot, boarding at station 3...last call, station 3 for the plot railroad.</p><p></p><p>Uhm...wait a minute...the sword you get if you're nice to Keeran has totally different powers than it does when he wields it? The FRACK? What, is this some sort of "magic" sword? (Well, yeah, but really...)</p><p></p><p>Gelatinous cubes FTW. Actually, as an ooze fan from way back, like all the oozes in this one.</p><p></p><p>I'm going to guess "Village" is a keyword with meaning in the DMG.</p><p></p><p>Looks like falling damage is 1d10/10 feet.</p><p></p><p>Planning on running this on Memorial Day if I can get the local gang to agree.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4233645, member: 1054"] KOTS observations, random: Is the implement ketword defined anywhere? 30 bucks for this? I feel like just bought gas. There are no size penalties on forced movement? Or is it just not relevant due to the foes in the adventure? Combat advantage: Do only people triggering it, get it? i.e, Joe and Jane flank a kobold. Jim the archer wants to shoot the kobold. Does he get +2? (I'd say yes, since the kobold is going to have an even harder time dodging the arrow while dealing with flankers.) I like how clear it is which actions you can take during the upkeep phase...I mean, at the start of your turn. But what happens if there are interrupts on the stack? No skill challenges in the adventure? That's a shame. Or did I miss them? Good aligned undead? Not bad. Always liked the 'loyal beyond death' trope. Dwarves are REALLY hard to poison in 4e. This is not a bad thing. By "shatter armor and bone" we mean "do more damage". Don't expect sunder rules, bucko! I do like the "not screwed if you miss with your daily" feature. (Cough smite evil cough) The rogue hits more often than the fighter? (+8 vs. +6) At least the wizard's aim sucks. Some cows must not be killed. Unconscious: An unconscious high level character is harder to hit than an equally unconscious low level character. DOTs of the same type don't stack? Interesting. Makes sense, too. Forced movement not hindred by difficult terrain? Yeah, THAT won't be exploited... Dominated: Damn, did they wussify/simplify this, at least for the quick start rules. Apparently, being restrained/immobilized doesn't keep you from attacking/casting in any way. 106 hit points? For a KOBOLD? At 3rd level? Wow. Not your father's D&D. Apparently, the gnome 'shtick' in 4e is going to be 'sneaky little bastiches'. Meh. I likes me techno-gnomes. No 'common villager' stats? No stats for, well anyone you aren't expected to kill? How about just for basic bluff/insight/diplomacy checks? Sheesh, even Village of Hommlet statted out the local yokels. If you kill Keegran, can you take his stuff? Same with the hobgoblin's armor. It's not clear if these items are "real" and can be looted or are "flavor text". (In any other version of D&D, I wouldn't even think to ask, but 4e follows a different paradigm...) Wait, never mind. Just saw that the blade "falls to pieces" if you fight him. Yeah. THAT'S not lame. Railroad plot, boarding at station 3...last call, station 3 for the plot railroad. Uhm...wait a minute...the sword you get if you're nice to Keeran has totally different powers than it does when he wields it? The FRACK? What, is this some sort of "magic" sword? (Well, yeah, but really...) Gelatinous cubes FTW. Actually, as an ooze fan from way back, like all the oozes in this one. I'm going to guess "Village" is a keyword with meaning in the DMG. Looks like falling damage is 1d10/10 feet. Planning on running this on Memorial Day if I can get the local gang to agree. [/QUOTE]
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