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Impressions from KotS
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<blockquote data-quote="JoeGKushner" data-source="post: 4234809" data-attributes="member: 1129"><p>The quality of the paper is annoying at this cost level. Smudges all over the place and boy does it pick up finger prints.</p><p></p><p>Art: Okay, this is a minor issue but for a first adventure it annoys the hell out of me. Dwarf fighter has full shield and long sword but is actually wielding a maul. I know paying attention to little things can be hard but come on man. It's a friggin' $30 adventure. Ditto for the dragon born paladin.</p><p></p><p>Clarity. Sacred Flame.... "and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or to make a saving throw." What does that mean? Am I missing it?</p><p></p><p>Some potentially interesting stuff here but it's not quite the all purpose classic it should be in terms of quality or clarity. Reading aloud some of the stuff had some of my buddies laughing. </p><p></p><p>Mini intensive. Okay, maybe it's me but if I'm in charge of Dungeons of Dread, I make sure that the starter set has all of the pregenerated players and major bad guys as opposed to some interesting figs that really don't matter to anything outside of themselves. The first encounter is with eight enemies. This doesn't count the PC's so we're up to 13 minis for the first encounter. </p><p></p><p>Interesting to note that concealment has the same modifier as cover.</p><p></p><p>Interesting to see charge only provide +1 bonus and no penalty to AC.</p><p></p><p>I'm running it next week and using the old cleric as NPC band aid as I only have four players at the moment.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 4234809, member: 1129"] The quality of the paper is annoying at this cost level. Smudges all over the place and boy does it pick up finger prints. Art: Okay, this is a minor issue but for a first adventure it annoys the hell out of me. Dwarf fighter has full shield and long sword but is actually wielding a maul. I know paying attention to little things can be hard but come on man. It's a friggin' $30 adventure. Ditto for the dragon born paladin. Clarity. Sacred Flame.... "and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or to make a saving throw." What does that mean? Am I missing it? Some potentially interesting stuff here but it's not quite the all purpose classic it should be in terms of quality or clarity. Reading aloud some of the stuff had some of my buddies laughing. Mini intensive. Okay, maybe it's me but if I'm in charge of Dungeons of Dread, I make sure that the starter set has all of the pregenerated players and major bad guys as opposed to some interesting figs that really don't matter to anything outside of themselves. The first encounter is with eight enemies. This doesn't count the PC's so we're up to 13 minis for the first encounter. Interesting to note that concealment has the same modifier as cover. Interesting to see charge only provide +1 bonus and no penalty to AC. I'm running it next week and using the old cleric as NPC band aid as I only have four players at the moment. [/QUOTE]
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