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Impressions from KotS
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<blockquote data-quote="Boregar" data-source="post: 4239982" data-attributes="member: 53877"><p>Well we did, and I can say that I've moved from cautiously optimistic to very optimistic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>We managed to play through the initial encounter, some dealings at the village and then completing the job asked of us by Lord Padraig. (I just removed the encounter directly after leaving the village, to allow a bit more variety during the session). And despite the fact that three of the four PC's should technically be dead at the moment, all the players thought it was great. </p><p></p><p>I asked for feedback by e-mail this morning, and it ranged from 'I enjoyed it. It made combat flow more quickly, and the maps and miniatures approach did help with the visualisation of the scene. I still think the rules are geared towards the computer game/munchkin crowd, but I'm sure we could work around that.' to 'Awesome! It was totally awesome! </p><p>Everything seems to be running so much smoother! ...Also got a better picture of how the fight was happening with these new abilities too...eg. When I used the attack between the kobolds legs to then kick him over, only to then spend my action point to throw the maul in the air and bring it down heavily onto his head! Being able to imagine that clearly in my head was awesome! "</p><p></p><p>And as the DM, despite still finding my way with the new rules, I actually felt more comfortable than I have done with our recent mid-level v3.5 campaign. We also hadn't used a battlemat before, and that seemed to work quite well too. The counters from Fiery Dragon were excellent. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>So a definte thumbs up for me, and my group are now all looking forward to the switch.</p></blockquote><p></p>
[QUOTE="Boregar, post: 4239982, member: 53877"] Well we did, and I can say that I've moved from cautiously optimistic to very optimistic. :D We managed to play through the initial encounter, some dealings at the village and then completing the job asked of us by Lord Padraig. (I just removed the encounter directly after leaving the village, to allow a bit more variety during the session). And despite the fact that three of the four PC's should technically be dead at the moment, all the players thought it was great. I asked for feedback by e-mail this morning, and it ranged from 'I enjoyed it. It made combat flow more quickly, and the maps and miniatures approach did help with the visualisation of the scene. I still think the rules are geared towards the computer game/munchkin crowd, but I'm sure we could work around that.' to 'Awesome! It was totally awesome! Everything seems to be running so much smoother! ...Also got a better picture of how the fight was happening with these new abilities too...eg. When I used the attack between the kobolds legs to then kick him over, only to then spend my action point to throw the maul in the air and bring it down heavily onto his head! Being able to imagine that clearly in my head was awesome! " And as the DM, despite still finding my way with the new rules, I actually felt more comfortable than I have done with our recent mid-level v3.5 campaign. We also hadn't used a battlemat before, and that seemed to work quite well too. The counters from Fiery Dragon were excellent. :) So a definte thumbs up for me, and my group are now all looking forward to the switch. [/QUOTE]
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