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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1127390" data-attributes="member: 710"><p>You don`t have to use tumble to get into sneak attack / Flanking position. Maybe you need a round and a 5 foot step longer to get there, but it can be done quite easily. (I know it, in our group, we do it all the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>There are also some feets that can help you, even if your tumble check is unsuccesful, the enemies AOO might not hit thanks to Parry (class ability) and Mobility (feat).</p><p></p><p>You can also use Bluff (Feinting) to get Sneak Attacks, though I must admit there is no Combat Feint feat in the game. (Though it probably would not be unbalanced to include it.)</p><p></p><p>Flight has also some more risks than in D&D - dispelling immediately ends it, and there is no "soft fall" or something like that. It might be better for a Warmain to stay on ground. (A flying Warmain will basically provoke a Dispelling Attempt by any enemy spellcaster - to dangerous to let such a combat machine in air)</p><p></p><p>Back to the Main topic:</p><p>We did not play an AU only game until now, but we already used two of the classes, Magister and Witch (Wood). The Wood witch did not survive the first session, but sometimes bad things happen, even to good characters. (Especially if the Fighter becomes dominated and attacks the own group). The Magister seems as good as just any other D&D 3.0 character, at least I did not get the impression he was over- or underpowered.</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1127390, member: 710"] You don`t have to use tumble to get into sneak attack / Flanking position. Maybe you need a round and a 5 foot step longer to get there, but it can be done quite easily. (I know it, in our group, we do it all the time :) ). There are also some feets that can help you, even if your tumble check is unsuccesful, the enemies AOO might not hit thanks to Parry (class ability) and Mobility (feat). You can also use Bluff (Feinting) to get Sneak Attacks, though I must admit there is no Combat Feint feat in the game. (Though it probably would not be unbalanced to include it.) Flight has also some more risks than in D&D - dispelling immediately ends it, and there is no "soft fall" or something like that. It might be better for a Warmain to stay on ground. (A flying Warmain will basically provoke a Dispelling Attempt by any enemy spellcaster - to dangerous to let such a combat machine in air) Back to the Main topic: We did not play an AU only game until now, but we already used two of the classes, Magister and Witch (Wood). The Wood witch did not survive the first session, but sometimes bad things happen, even to good characters. (Especially if the Fighter becomes dominated and attacks the own group). The Magister seems as good as just any other D&D 3.0 character, at least I did not get the impression he was over- or underpowered. Mustrum Ridcully [/QUOTE]
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