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Impressions of the classes so far
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<blockquote data-quote="Hammerhead" data-source="post: 1146552" data-attributes="member: 73"><p>I think I presented my ideas unclearly. Sorry for the misunderstanding. To clarify, I find that within the existing 3rd Edition rules system, new core classes are not necessary, and concepts can be relatively easily achieved with the right combination of feats, skills, multiclass combinations, and, if your DM allows them, prestige classes.</p><p></p><p>That is the beauty of AU. It introduces a cool new system of classes that are far more flavorful than standard D&D classes. Are the AU classes balanced with each other? In my experience, I find that they are not. Just like D&D. (Cleric vs. Bard? C'mon!) </p><p></p><p>It's unfortunate, IMO, that the two coolest classes, the Winter Witch and the Unfettered, are also some of the weakest. (Compared to D&D, where I found that the three classes I liked most: Cleric, Rogue, and Sorcerer were some of the most powerful).</p><p></p><p>You know, I'm surprised that the Thief wasn't a core class until 1975. What did players use for stealthy characters before that point? (Other than Knock, Spider Climb, Find Traps, Invisibility, and the plethora of other spells that we used once the Thief came out and was useless, of course.)</p><p></p><p>The Mageblade weapon-yeah, you can't ever discount their weapon. Especially since you can add enhancements so cheaply, like Holy or Flaming that can greatly increase your damage potential.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 1146552, member: 73"] I think I presented my ideas unclearly. Sorry for the misunderstanding. To clarify, I find that within the existing 3rd Edition rules system, new core classes are not necessary, and concepts can be relatively easily achieved with the right combination of feats, skills, multiclass combinations, and, if your DM allows them, prestige classes. That is the beauty of AU. It introduces a cool new system of classes that are far more flavorful than standard D&D classes. Are the AU classes balanced with each other? In my experience, I find that they are not. Just like D&D. (Cleric vs. Bard? C'mon!) It's unfortunate, IMO, that the two coolest classes, the Winter Witch and the Unfettered, are also some of the weakest. (Compared to D&D, where I found that the three classes I liked most: Cleric, Rogue, and Sorcerer were some of the most powerful). You know, I'm surprised that the Thief wasn't a core class until 1975. What did players use for stealthy characters before that point? (Other than Knock, Spider Climb, Find Traps, Invisibility, and the plethora of other spells that we used once the Thief came out and was useless, of course.) The Mageblade weapon-yeah, you can't ever discount their weapon. Especially since you can add enhancements so cheaply, like Holy or Flaming that can greatly increase your damage potential. [/QUOTE]
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