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Impressions of the classes so far
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<blockquote data-quote="Hammerhead" data-source="post: 1149580" data-attributes="member: 73"><p>Rogue's make perfect swashbucklers. A medium base attack is still good, especially when combined with Weapon Finesse, High Dexteriy, etc. Also, considering the amount of moving swashbucklers typically do, you're unlikely to get more than one attack per round. Rogues have Tumble, Balance, Bluff, Diplomacy, Gather Information, Perform, etc. While Rogues may have access to Hide and Move Silently (just like Unfettereds), absolutely nothing requires them to take those skills. Their class abilities are in no way hindered by the lack of these skills, and they can deal out far more damage than Unfettereds in a suitably dramtic fashion. The two swashbucklers duel for a while, inflicting minor nicks and cuts (1d6+1 with their puny rapiers), then the protagonist does some unexpected, daring maneuver (feints his opponent, usually) and nails his opponent with some fatal sneak attack.</p><p></p><p>By the way, I'm not sure how you ever got this information, but Weapon Finesse does work with two weapons. Also, a double longsword fighter would be far better off using shortswords (they get an additional -2 attack penalty in exchange for one more point of damage-it's a bad deal).</p><p></p><p>I agree, a Rogue/Fighter/Duelist is a great way to make a swashbuckler. However, you only suffer multiclassing penalties if you're an elf, a half-orc, or a gnome. (All prestige classes don't count towards XP penalties). Further, if you're an Elf, all you need to do is to keep your fighter and rogue levels within one level, which isn't going to be too difficult. </p><p></p><p>Further, Swashbuckler may be a very common archetype in novels and movies. However, you rarely, if ever, see an unarmored Swashbuckler fight side-by-side with the brave knight clad in mail. When the warrior types don't wear armor, no one does (except for the mooks, but who cares about them anyway?)</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 1149580, member: 73"] Rogue's make perfect swashbucklers. A medium base attack is still good, especially when combined with Weapon Finesse, High Dexteriy, etc. Also, considering the amount of moving swashbucklers typically do, you're unlikely to get more than one attack per round. Rogues have Tumble, Balance, Bluff, Diplomacy, Gather Information, Perform, etc. While Rogues may have access to Hide and Move Silently (just like Unfettereds), absolutely nothing requires them to take those skills. Their class abilities are in no way hindered by the lack of these skills, and they can deal out far more damage than Unfettereds in a suitably dramtic fashion. The two swashbucklers duel for a while, inflicting minor nicks and cuts (1d6+1 with their puny rapiers), then the protagonist does some unexpected, daring maneuver (feints his opponent, usually) and nails his opponent with some fatal sneak attack. By the way, I'm not sure how you ever got this information, but Weapon Finesse does work with two weapons. Also, a double longsword fighter would be far better off using shortswords (they get an additional -2 attack penalty in exchange for one more point of damage-it's a bad deal). I agree, a Rogue/Fighter/Duelist is a great way to make a swashbuckler. However, you only suffer multiclassing penalties if you're an elf, a half-orc, or a gnome. (All prestige classes don't count towards XP penalties). Further, if you're an Elf, all you need to do is to keep your fighter and rogue levels within one level, which isn't going to be too difficult. Further, Swashbuckler may be a very common archetype in novels and movies. However, you rarely, if ever, see an unarmored Swashbuckler fight side-by-side with the brave knight clad in mail. When the warrior types don't wear armor, no one does (except for the mooks, but who cares about them anyway?) [/QUOTE]
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