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Impressions on 3.5?
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<blockquote data-quote="Grog" data-source="post: 944918" data-attributes="member: 6183"><p><strong>Re: re</strong></p><p></p><p></p><p></p><p>1. This is fine with me if it's wilderness only. </p><p>2. Agree </p><p>3. I think I agree, but I'm willing to give this one a try. </p><p>4. Agree</p><p>5. Agree. Plus, I think the save every round will actually make the Hold spells <strong>more</strong> lethal, not less.</p><p></p><p></p><p></p><p>1. Disagree. I think the new DR rules are a horrible idea. They'll just mean an increase in bookkeeping as players cart around a dozen different weapons. Also, if the PCs run into a creature whose DR they can't bypass, dual-wielders and finesse fighters are screwed. Dual-wielders were weak enough already, these rules will cripple them even more. I definitely <strong>won't</strong> be using these rules.</p><p>2. Agree</p><p>3. Agree</p><p>4. Disagree. The shorter duration will turn them into NPC-only spells. Another change I won't be using.</p><p>5. Not sure about this one. This is another change that benefits the PCs enemies more than the PCs. On the other hand, wizards ending a fight with one spell was a valid concern. I'm undecided about this so far.</p><p></p><p>Other things:</p><p></p><p>1. All the changes in spell names to "Greater" whatever. This just seems a little silly to me. Are 1/4 the spells in 3.5 going to be under the G's?</p><p></p><p>2. Nerfing spell focus. At +1 DC it's just a crap feat. WotC let things get too out of hand - they put out too many PrCs for cheesy min-maxers to use to crank their DCs to astronomical levels. But to fix this, they made a change that won't just affect the cheesy min-maxers - it'll affect lots of non min-maxers who play wizards too. Bad idea.</p><p></p><p>I'm going to keep the +2 and +4 DCs from SF and GSF. If DCs get too outrageous, I'll just nerf or exclude some of the PrC ablilties.</p><p></p><p>3. Changing GMW to +1 every 4 levels. Good change IMO, I think it was too powerful before.</p><p></p><p>4. Bow and arrow plusses not stacking anymore. Another bad idea IMO. This seems to be another case of things getting too out of hand in PrCs and supplements and nerfing core rules to make up for it. I think I'll toss this rule too, and if archer damage gets too high, I'll nerf the PrCs. Archers are already going to be hurt considerably by the new DR rules.</p><p></p><p>Overall, my impression of 3.5 is very negative and I won't be buying the books. And another thing - why do we keep calling it 3.5? This really is 4th edition - it's arguable that there were fewer changes from 1e to 2e than they're making in this revision.</p></blockquote><p></p>
[QUOTE="Grog, post: 944918, member: 6183"] [b]Re: re[/b] 1. This is fine with me if it's wilderness only. 2. Agree 3. I think I agree, but I'm willing to give this one a try. 4. Agree 5. Agree. Plus, I think the save every round will actually make the Hold spells [b]more[/b] lethal, not less. 1. Disagree. I think the new DR rules are a horrible idea. They'll just mean an increase in bookkeeping as players cart around a dozen different weapons. Also, if the PCs run into a creature whose DR they can't bypass, dual-wielders and finesse fighters are screwed. Dual-wielders were weak enough already, these rules will cripple them even more. I definitely [b]won't[/b] be using these rules. 2. Agree 3. Agree 4. Disagree. The shorter duration will turn them into NPC-only spells. Another change I won't be using. 5. Not sure about this one. This is another change that benefits the PCs enemies more than the PCs. On the other hand, wizards ending a fight with one spell was a valid concern. I'm undecided about this so far. Other things: 1. All the changes in spell names to "Greater" whatever. This just seems a little silly to me. Are 1/4 the spells in 3.5 going to be under the G's? 2. Nerfing spell focus. At +1 DC it's just a crap feat. WotC let things get too out of hand - they put out too many PrCs for cheesy min-maxers to use to crank their DCs to astronomical levels. But to fix this, they made a change that won't just affect the cheesy min-maxers - it'll affect lots of non min-maxers who play wizards too. Bad idea. I'm going to keep the +2 and +4 DCs from SF and GSF. If DCs get too outrageous, I'll just nerf or exclude some of the PrC ablilties. 3. Changing GMW to +1 every 4 levels. Good change IMO, I think it was too powerful before. 4. Bow and arrow plusses not stacking anymore. Another bad idea IMO. This seems to be another case of things getting too out of hand in PrCs and supplements and nerfing core rules to make up for it. I think I'll toss this rule too, and if archer damage gets too high, I'll nerf the PrCs. Archers are already going to be hurt considerably by the new DR rules. Overall, my impression of 3.5 is very negative and I won't be buying the books. And another thing - why do we keep calling it 3.5? This really is 4th edition - it's arguable that there were fewer changes from 1e to 2e than they're making in this revision. [/QUOTE]
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