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General Tabletop Discussion
*TTRPGs General
Imprisoning the PCs
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<blockquote data-quote="Dausuul" data-source="post: 4986667" data-attributes="member: 58197"><p>*shrug* This is where you and I differ. I don't come to the gaming table to "participate in a story." I can get professionally written stories at the bookstore and read them on my own time, and quite frankly, most DMs are crap storytellers.</p><p></p><p>One could argue that D&D is different because everyone is participating in creating the story... but if the DM is shoving my character into prison and I get no say in the matter, that's not me participating. That's me listening to the DM tell a story about my character. No thanks.</p><p></p><p>I come to the gaming table to a) hang out with friends and b) play a game. And a core requirement of any game is the ability to make significant and interesting decisions. The more railroad the DM puts into the plot, the smaller and less interesting the decisions available to the players become.</p><p></p><p>The DM gets control of the entire game world. The players get control of their characters and that's it. Imprisonment is technically part of the game world and therefore within the DM's purview, but it has a massive impact on player territory - the PC's freedom of action is severely restricted, and his or her possessions are (usually) taken away. In my experience, most players really really hate that.</p><p></p><p>It's tolerable from a player perspective if it results from your own actions. You picked a fight with the royal guard and lost, okay; them's the breaks. But when the DM crams it down your throat and there's nothing you can do about it, it's intensely frustrating. This is why I prefer to apply imprisonment as a "punishment" for player mistakes; it goes down better if the players feel like they <em>could</em> have avoided it and just <em>didn't</em>.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4986667, member: 58197"] *shrug* This is where you and I differ. I don't come to the gaming table to "participate in a story." I can get professionally written stories at the bookstore and read them on my own time, and quite frankly, most DMs are crap storytellers. One could argue that D&D is different because everyone is participating in creating the story... but if the DM is shoving my character into prison and I get no say in the matter, that's not me participating. That's me listening to the DM tell a story about my character. No thanks. I come to the gaming table to a) hang out with friends and b) play a game. And a core requirement of any game is the ability to make significant and interesting decisions. The more railroad the DM puts into the plot, the smaller and less interesting the decisions available to the players become. The DM gets control of the entire game world. The players get control of their characters and that's it. Imprisonment is technically part of the game world and therefore within the DM's purview, but it has a massive impact on player territory - the PC's freedom of action is severely restricted, and his or her possessions are (usually) taken away. In my experience, most players really really hate that. It's tolerable from a player perspective if it results from your own actions. You picked a fight with the royal guard and lost, okay; them's the breaks. But when the DM crams it down your throat and there's nothing you can do about it, it's intensely frustrating. This is why I prefer to apply imprisonment as a "punishment" for player mistakes; it goes down better if the players feel like they [I]could[/I] have avoided it and just [I]didn't[/I]. [/QUOTE]
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