Improbabilities of party make-up (an issue of race)

Emirikol

Adventurer
Another topic our group discussed recently. How on Gords green Oerth do parties of dwarves, elves, and half-orcs come together so frequently to form parties. Other than in such forced situations as the "fellowship to destroy the ring" it seems just hugely improbable for the make-ups that we currently see.

Elves don't live with orcs and probably particularly don't like them..etc.

THoughts?

jh
 

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Because everybody walks into a tavern at some point in their lives...


IMC, it's a matter of cosmopolitainism: most bigger cities have populations of all the major races (and some largely "monstrous" races as well). Towns and villages may be isolated, but the human lands are filled with all sorts of critters. Partially, I build the "starting town" around the PC's: the races they choose are the races that happen to be prevalent in the town. Those conflicts alone can give me some serious stuff to work with for the first few adventures.
 

I think it is pretty rare least at our tables. But it helps if there is a reason they are all together like a friend of a friends or something like that instead of they just all happened to be in the same bar.
 

I think that in the settings I know the world and it's cultures are old enough and expansive enough that contact with other races is an everyday situation. In worlds like that, it's not all that improbable.
 

It depends on your own game world. My homebrew world does have isolated populations that don't want to mix, but the world has gone through enough that there are a lot of mixed populations simply due to survival issues. I personally HATE the "my mommy was raped by an orc" half-orc thing so I have populations of "neutral" (or even good, see below) orcs that get along fine with humans, elves, etc. There are also "tribal" orcs that are more violent and xenophobic.

Basically, my world suffered a major catastrophe a little over a 1000 years ago, the communities that survived were generally the ones that were willing to work together. The world is a harsh place that is only now getting "re-civilized" with people sponsoring expeditions into the "wilds" to explore old ruins in search of artifacts, treasure, etc.

If you use the tolkienized elves, dwarves, etc, I can imagine them not getting along well. That is one of the reasons I went with the world that I did, in this world people can and will work together no matter what the race because, frankly, survival once depended on it and this helped remove most racial tensions.

Oh, in my world alignment is not based on race, ie, not all elves are good, not all orcs are evil, etc. I find that if you stress that at the beginning PCs/Players are more willing to try to negotiate their way out of a difficult problem (not that it always works) rather than instantly go for "kill it if it moves."
 

Kamikaze Midget said:
Because everybody walks into a tavern at some point in their lives...

Yes, word of advice for starting adventurers... never pick your party members and chose to take on a job after you have imbibed too much alcohol. :)
 

As I run a very humanocentric setting, and like to keep a sense of wonder regarding non-human cultures - I usually allow non-humans on a first come first served basis - that is if a player plans to run a non-human - the first one to talk to me about character idea gets first dibs.

Usually for each campaign I make a list of races from most to least preferred that I include in the campaign overview handout, and unless I am doing something special (like the all-dwarf campaign!) human is always at the top of the list.

My current group are all humans.
 

Because it's a lot more fun than having each PC sit alone in a room in their home city, wishing for a friend.

I'm not running a simulation; I can get by with stretching verisimillitude here and there. :)
 

Funny, I just started a campaign with a party that consists of a half-orc barbarian, an elf rogue, and a gnome bard. We were expecting two other players, but they couldn't make it last week so we started without them. Otherwise we'd have a human sorceror and a gnome (look! two of one race!). I must admit, I decided to be a gnome bard after hearing that one player was going to be a gnome cleric. The rogue, sorceror, and cleric have never played 3.5, and they just chose what they thought would be fun. Seems a good reason as any to have an interracial group.
 


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