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<blockquote data-quote="Nagol" data-source="post: 6090793" data-attributes="member: 23935"><p>All the freaking time.</p><p></p><p>I roll in the open because if I were a player, I'd think the GM was intentially skewing the results.</p><p></p><p>One that is continually referenced at the table is a situation from a CHAMPIONS game a few years ago. The heroes were dealing with a hostage sitation in a large shopping mall and the situation went south. The bad guy went down and released his deadman switch. Over a dozen bombs were scattered around the mall. I announce that the bombs (2d6 RKA explosions) activate on 14- (~91% chance of success). The bombs have overlapping areas of effect and two adjacent detonations will leave the hostages in that area dying/dead.</p><p></p><p>Of the 14 bombs, only 3 detonated and they were no where near each other -- no one died. The chances of that result are infinitismal.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6090793, member: 23935"] All the freaking time. I roll in the open because if I were a player, I'd think the GM was intentially skewing the results. One that is continually referenced at the table is a situation from a CHAMPIONS game a few years ago. The heroes were dealing with a hostage sitation in a large shopping mall and the situation went south. The bad guy went down and released his deadman switch. Over a dozen bombs were scattered around the mall. I announce that the bombs (2d6 RKA explosions) activate on 14- (~91% chance of success). The bombs have overlapping areas of effect and two adjacent detonations will leave the hostages in that area dying/dead. Of the 14 bombs, only 3 detonated and they were no where near each other -- no one died. The chances of that result are infinitismal. [/QUOTE]
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