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<blockquote data-quote="TwoSix" data-source="post: 6090830" data-attributes="member: 205"><p>Had a guy in our game with a reputation for rolling poorly. He dropped a <em>fireball</em> on 8 spectres, than had all 8 spectres fail their save. Rolled some decent damage, too. Then the DM remembered they were incorporeal, and thus had a 50% miss chance. The DM had the player roll under the miss chance. He rolled under 50% all 8 times. Not incredibly unlikely (1 in 256), but watching the misses pile up made it hysterical.</p><p></p><p>Next session, in the same necropolis, my character got grappled by a boneyard (Libris Mortis, I think.). Anyway, the monster had some ability to liquify your bones and cause an instant-kill if he grappled you. Last guy to go before the monster's initiative was this same wizard (of low-rolling fame). He cast <em>disintegrate.</em> Beat the monster's spell resistance (I believe he needed a 13 or better). Than the monster failed its Fort save (It only need a 4). Then he rolled a 102 on 22d6. The monster had 101 HPs left. Probability of getting >= 101 on 22d6 is 0.14%. </p><p></p><p>Probability of that spell working and saving my PC was 40% x 15% x 0.14% = 0.0084%, or 1 in 11,900.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6090830, member: 205"] Had a guy in our game with a reputation for rolling poorly. He dropped a [I]fireball[/I] on 8 spectres, than had all 8 spectres fail their save. Rolled some decent damage, too. Then the DM remembered they were incorporeal, and thus had a 50% miss chance. The DM had the player roll under the miss chance. He rolled under 50% all 8 times. Not incredibly unlikely (1 in 256), but watching the misses pile up made it hysterical. Next session, in the same necropolis, my character got grappled by a boneyard (Libris Mortis, I think.). Anyway, the monster had some ability to liquify your bones and cause an instant-kill if he grappled you. Last guy to go before the monster's initiative was this same wizard (of low-rolling fame). He cast [I]disintegrate.[/I] Beat the monster's spell resistance (I believe he needed a 13 or better). Than the monster failed its Fort save (It only need a 4). Then he rolled a 102 on 22d6. The monster had 101 HPs left. Probability of getting >= 101 on 22d6 is 0.14%. Probability of that spell working and saving my PC was 40% x 15% x 0.14% = 0.0084%, or 1 in 11,900. [/QUOTE]
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