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Community
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Improper CR of the Arrow Demon: An Analysis
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<blockquote data-quote="airwalkrr" data-source="post: 2608761" data-attributes="member: 12460"><p>That's just my point though; that <strong>IS</strong> the way it is designed to be. The CR of NPCs with class levels is equal to their class level. And encounters that have the same CR are <strong>supposed</strong> to be roughly equivalent in difficulty. What it boils down to is that the CR system is heinously flawed, at least for determining the CR of classed NPCs. The arrow demon is simply such an egregiously powerful example that it demonstrates this point easily.</p><p></p><p>I think that the criteria for determining CRs needs to be re-examined. IMHO, each character class is roughly the same (excluding the NPC classes like commoner of course). A fighter and a barbarian of the same level are going to provide a relatively even challenge to a party of PCs. A wizard and a sorcerer of the same level will also provide a relatively even challenge. And even though a fighter and a wizard are challenging in different ways, at the same level they will provide a roughly equivalent challenge. Where the system breaks down is when you expect a CR 10 barbarian to provide the same challenge as a CR 10 demon. That's when the system's flaws are revealed. </p><p></p><p>It shouldn't be that way. One CR 10 should provide about the same challenge to a party as the next CR 10. I'm not clamoring for perfect equality here; I know that's not humanly possible. But there needs to be a better balance. Whenever I'm playing a PC, I <strong>always</strong> prefer to fight NPCs over monsters because they award more experience points relative to the challenge they provide than monsters. But if we let our campaigns be that way, they'd get boring. People like fighting dragons and such.</p><p></p><p>I suggest the CR system be overhauled. It's tangential to the discussion of whether or not the arrow demon is improperly CRed. So I'm going to create a new thread to deal with this subject.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2608761, member: 12460"] That's just my point though; that [b]IS[/b] the way it is designed to be. The CR of NPCs with class levels is equal to their class level. And encounters that have the same CR are [b]supposed[/b] to be roughly equivalent in difficulty. What it boils down to is that the CR system is heinously flawed, at least for determining the CR of classed NPCs. The arrow demon is simply such an egregiously powerful example that it demonstrates this point easily. I think that the criteria for determining CRs needs to be re-examined. IMHO, each character class is roughly the same (excluding the NPC classes like commoner of course). A fighter and a barbarian of the same level are going to provide a relatively even challenge to a party of PCs. A wizard and a sorcerer of the same level will also provide a relatively even challenge. And even though a fighter and a wizard are challenging in different ways, at the same level they will provide a roughly equivalent challenge. Where the system breaks down is when you expect a CR 10 barbarian to provide the same challenge as a CR 10 demon. That's when the system's flaws are revealed. It shouldn't be that way. One CR 10 should provide about the same challenge to a party as the next CR 10. I'm not clamoring for perfect equality here; I know that's not humanly possible. But there needs to be a better balance. Whenever I'm playing a PC, I [b]always[/b] prefer to fight NPCs over monsters because they award more experience points relative to the challenge they provide than monsters. But if we let our campaigns be that way, they'd get boring. People like fighting dragons and such. I suggest the CR system be overhauled. It's tangential to the discussion of whether or not the arrow demon is improperly CRed. So I'm going to create a new thread to deal with this subject. [/QUOTE]
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