Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improve my social swashbuckly pirate.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bront" data-source="post: 2462365" data-attributes="member: 19696"><p>Unless you're playing 3.0, Weapon Finesse applies to all finessable weapons, not just one (Makes the feat actualy worthwhile). You playing that Keen and Improved Crit stack?</p><p></p><p>Usefull feats: If you want to be a bouncy swashbucklery type, Roofwalker from Races of Destiny and Elusive Target from Complete Warrior is very good. I'd drop Improved Feign and maybe Disarm and pick up Weapon Focus and Weapon Specialization if you need some extra punch. +2 on every hit is better than loosing an itterative attack for the chance at a +1d6 sneak that doesn't apply to everyone. Mobility can be usefull if you need to move around a lot. Brachiation could be fun if you want to swing around the ship a lot (Supposedly usefull in a jungle, but I could see a GM letting you use it to move around on the ship).</p><p></p><p>Skills: You want high Diplomacy, Gather Information, and Bluff. Intimidate can be usefull as well. Sense Motive can be invaluable. Jump and Climb are practicaly requirements and definately worth while. Gather Information and KN: Local can be usefull for getting information on potential targets or potential sailing problems. Balance and Prof: Sailing are givens, but you don't need swim (Actualy, many sailors did not learn to swim so they never had to go into the water to clean the ship, do repairs, or anything else, as it was quite dangerous). Appraise can be usefull for figuring out how much money you've made, and Use Rope is definately needed. Any skills beyond those are gravy.</p><p></p><p>Another thought, is to enter Dualist for a few levels. Gives you some bonuses for unarmored AC, and you can take the money you're putting into your Mithril Shirt and instead put it into Bracers of AC +2 (Or drop keen from your weapon and make them +3), and lighten your load a bit and save a little bit of cash. Or you could always scrape togeather enough to get a Mithril Armor of Command (Runs about 26K (Base +4K for mithril)).</p><p></p><p>If you aren't planning on taking Weapon Specialization, take 3 levels of Rogue instead, or at least 2 to get Evasion and more skill points (3 works better for skill points, and you don't loose anything from Fighter). The extra D of sneak attack is also usefull, and while you loose out on HP a bit, your BAB is still just as good, you only loose 1 feat for 12 skill points, evasion.</p><p></p><p>Personaly, I prefer the Swashbuckler 3/ Rogue 2 build, but that's me. You don't get as many feats, but you get Finesse for free, more skills (Usefull for pushing social skills), and are still only down 1 on BAB. The Swashbuckler is fairly well balanced, and I like it personaly, at least for 3 levels.</p><p></p><p>If you want an example pirate character, you can always look at mine (Captain Jonathon Swoops, in my sig). He works fairly well, can fight, and has plenty of skills without stepping on a rogue's toes.</p></blockquote><p></p>
[QUOTE="Bront, post: 2462365, member: 19696"] Unless you're playing 3.0, Weapon Finesse applies to all finessable weapons, not just one (Makes the feat actualy worthwhile). You playing that Keen and Improved Crit stack? Usefull feats: If you want to be a bouncy swashbucklery type, Roofwalker from Races of Destiny and Elusive Target from Complete Warrior is very good. I'd drop Improved Feign and maybe Disarm and pick up Weapon Focus and Weapon Specialization if you need some extra punch. +2 on every hit is better than loosing an itterative attack for the chance at a +1d6 sneak that doesn't apply to everyone. Mobility can be usefull if you need to move around a lot. Brachiation could be fun if you want to swing around the ship a lot (Supposedly usefull in a jungle, but I could see a GM letting you use it to move around on the ship). Skills: You want high Diplomacy, Gather Information, and Bluff. Intimidate can be usefull as well. Sense Motive can be invaluable. Jump and Climb are practicaly requirements and definately worth while. Gather Information and KN: Local can be usefull for getting information on potential targets or potential sailing problems. Balance and Prof: Sailing are givens, but you don't need swim (Actualy, many sailors did not learn to swim so they never had to go into the water to clean the ship, do repairs, or anything else, as it was quite dangerous). Appraise can be usefull for figuring out how much money you've made, and Use Rope is definately needed. Any skills beyond those are gravy. Another thought, is to enter Dualist for a few levels. Gives you some bonuses for unarmored AC, and you can take the money you're putting into your Mithril Shirt and instead put it into Bracers of AC +2 (Or drop keen from your weapon and make them +3), and lighten your load a bit and save a little bit of cash. Or you could always scrape togeather enough to get a Mithril Armor of Command (Runs about 26K (Base +4K for mithril)). If you aren't planning on taking Weapon Specialization, take 3 levels of Rogue instead, or at least 2 to get Evasion and more skill points (3 works better for skill points, and you don't loose anything from Fighter). The extra D of sneak attack is also usefull, and while you loose out on HP a bit, your BAB is still just as good, you only loose 1 feat for 12 skill points, evasion. Personaly, I prefer the Swashbuckler 3/ Rogue 2 build, but that's me. You don't get as many feats, but you get Finesse for free, more skills (Usefull for pushing social skills), and are still only down 1 on BAB. The Swashbuckler is fairly well balanced, and I like it personaly, at least for 3 levels. If you want an example pirate character, you can always look at mine (Captain Jonathon Swoops, in my sig). He works fairly well, can fight, and has plenty of skills without stepping on a rogue's toes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improve my social swashbuckly pirate.
Top