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General Tabletop Discussion
*Dungeons & Dragons
Improve the critical multiplier question
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<blockquote data-quote="Mortaneus" data-source="post: 192904" data-attributes="member: 485"><p>I think you mean doubled. If it were squared, it would be x3 = x9. Using the doubling would also mean that scythes do x8 damage. I preferred to trim it back a little, and help the low end a bit more. Doubling gives you a spread of x4,x6,x8. +3 gives you x5,x6,x7. It's a matter of taste I guess.</p><p></p><p>As for a successful hit being considered a CDG, you might as well make it the old vorpal. With a sword doing x4 (or x5 using my version), the chances of them being able to make the CDG save are so low as to be impossible. Consider. A +2 Vorpal Scimitar, doing x4 damage (using your version), with a 16 STR, would be doing 4d6+20. That's an average of 34 points of damage. Even dragons have problems making fortitude saves vs. a DC44 to resist the CDG.</p><p></p><p>Using the same scimitar, using my version, it would do 5d6+25. That's a ton of damage for one hit from a weapon. And that's only making the weapon a +2, and giving a 16 STR. Put it in the hands of a competant high level fighter, with 24 STR and weapon spec, you're talking more on the order of 5d6+55. If they power attack, then it just gets horrifying. It still has a decent chance of killing an opponent in one blow, but it also means that powerful villains and BFMs won't drop in one lucky hit.</p><p></p><p></p><p>BTW, replace rapier w/ scimitar in my earlier post. Rapiers are piercing, not slashing weapons. Oops.</p></blockquote><p></p>
[QUOTE="Mortaneus, post: 192904, member: 485"] I think you mean doubled. If it were squared, it would be x3 = x9. Using the doubling would also mean that scythes do x8 damage. I preferred to trim it back a little, and help the low end a bit more. Doubling gives you a spread of x4,x6,x8. +3 gives you x5,x6,x7. It's a matter of taste I guess. As for a successful hit being considered a CDG, you might as well make it the old vorpal. With a sword doing x4 (or x5 using my version), the chances of them being able to make the CDG save are so low as to be impossible. Consider. A +2 Vorpal Scimitar, doing x4 damage (using your version), with a 16 STR, would be doing 4d6+20. That's an average of 34 points of damage. Even dragons have problems making fortitude saves vs. a DC44 to resist the CDG. Using the same scimitar, using my version, it would do 5d6+25. That's a ton of damage for one hit from a weapon. And that's only making the weapon a +2, and giving a 16 STR. Put it in the hands of a competant high level fighter, with 24 STR and weapon spec, you're talking more on the order of 5d6+55. If they power attack, then it just gets horrifying. It still has a decent chance of killing an opponent in one blow, but it also means that powerful villains and BFMs won't drop in one lucky hit. BTW, replace rapier w/ scimitar in my earlier post. Rapiers are piercing, not slashing weapons. Oops. [/QUOTE]
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Improve the critical multiplier question
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