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Improved 2weapon fighting for 3.5E, homebrew;
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<blockquote data-quote="Trance-Zg" data-source="post: 5612202" data-attributes="member: 82003"><p>My friends and I debated long time about usefulness ond/or cost of 2WF and decided to buff it up and tried it in one campaign over 20 or so sessions.</p><p></p><p>Main reason was that 2WF simply does not give anything except spending feats.</p><p></p><p>Ok, one good reason is that it looks cool to fight "florentine style" or be Drizzt Do'Urden wannabe(not cool).</p><p></p><p>Simply put 2WF fighting fails to deliver in comparison to 2Handed or sword&board style. And full round action requirement makes it even worse.</p><p></p><p>So we came up with this changes;</p><p></p><p>2 weapon fighting feat stays the same; -2 penalties for offhand light, -4 for offhand medium.</p><p></p><p>As a standard action you can make both attacks with the same penalty. Same goes for charge.</p><p></p><p>Iterative attacks at +6/+11/+16 B.A.B. are automatic for your off hand w/o any feats requirement.</p><p></p><p>Oversized 2WF treats medium offhand as light for penalties as usual but also gives full STR modifier to offhand damage.</p><p></p><p>Sneak attack/sudden strike/skirmish are with primary hand ONLY is only standard actios is available to attack; I.E. surprise round/using move action to get flanking position. This rule is ignored when rogue/ninja/scout gets B.A.B +6, then it gets bonus damage with both attacks in standard/charge action.</p><p></p><p>We first did number crunching with greatsword and power attack vs. 2 shortswords, short + longsword and 2 longswords. On paper greatsword with -2 pen from P.A. still came little ahead except in comparison to 2 longswords combo but it took 2 feats to make that style work and that's ok. 2 feats should give you more than 1 feat.</p><p></p><p></p><p>P.S. in the campaign our rogue/ranger still sucked in comparison to our greatsword wielding barbarian meat grinder. Even when faced with Damage reduction of low as <strong>5</strong> 2WF style bites the dust. Again...</p><p></p><p>but atleast is not complete rubbish anymore.</p><p></p><p>Opinions?</p></blockquote><p></p>
[QUOTE="Trance-Zg, post: 5612202, member: 82003"] My friends and I debated long time about usefulness ond/or cost of 2WF and decided to buff it up and tried it in one campaign over 20 or so sessions. Main reason was that 2WF simply does not give anything except spending feats. Ok, one good reason is that it looks cool to fight "florentine style" or be Drizzt Do'Urden wannabe(not cool). Simply put 2WF fighting fails to deliver in comparison to 2Handed or sword&board style. And full round action requirement makes it even worse. So we came up with this changes; 2 weapon fighting feat stays the same; -2 penalties for offhand light, -4 for offhand medium. As a standard action you can make both attacks with the same penalty. Same goes for charge. Iterative attacks at +6/+11/+16 B.A.B. are automatic for your off hand w/o any feats requirement. Oversized 2WF treats medium offhand as light for penalties as usual but also gives full STR modifier to offhand damage. Sneak attack/sudden strike/skirmish are with primary hand ONLY is only standard actios is available to attack; I.E. surprise round/using move action to get flanking position. This rule is ignored when rogue/ninja/scout gets B.A.B +6, then it gets bonus damage with both attacks in standard/charge action. We first did number crunching with greatsword and power attack vs. 2 shortswords, short + longsword and 2 longswords. On paper greatsword with -2 pen from P.A. still came little ahead except in comparison to 2 longswords combo but it took 2 feats to make that style work and that's ok. 2 feats should give you more than 1 feat. P.S. in the campaign our rogue/ranger still sucked in comparison to our greatsword wielding barbarian meat grinder. Even when faced with Damage reduction of low as [B]5[/B] 2WF style bites the dust. Again... but atleast is not complete rubbish anymore. Opinions? [/QUOTE]
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Improved 2weapon fighting for 3.5E, homebrew;
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