Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Improved Find Familiar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 7035861" data-attributes="member: 6677017"><p>The warlock has flexibility with its familiar. It is a spirit (celestial, fiend, or fey) that can change into any of the allowable shapes. "Improved" familiars that anyone with the <em>find familiar</em> spell can gain, as described in the monster manual, are actually the creature listed, with the creatures own type. They shouldn't be allowed to change shape into other creatures.</p><p></p><p>The Dame Flutterbee familiar certificate from the Adventurer's League gives a precedent example of how to interpret the MM rules. Basically, when the creature chooses to become a familiar (and you'll need to use the spell too, per the MM) they gain the benefits of being a familiar, so they can be sent to their pocket dimension, resurrected just by recasting the spell, etc. They really become a familiar, not just a follower who dies the first time someone looks at it crossways. Do be aware though that acquiring these familiar is through role-playing (or certificate if you're doing AL). You can't just declare you get one when you level up. It might take a quest, and they are still an NPC whose disposition towards you needs to remain positive. Out of character, your DM could certainly still decide to treat it as a resource that they take into account for purposes of handing out magic items or whatnot, but I don't see any benefit to complicating the rules and semi-official precedent by requiring higher level spell slots rather than role-playing. Do I have to spend character build resources to hire a mercenary or two? I hope not.</p><p></p><p>While the rules don't explicitly say so, I think it is fair to give warlock familiars the benefits normally granted by certain special familiars in the MM (such as Magic Resistance).</p><p></p><p>Given that warlocks have an invocation or two to let them do extra stuff with their familiars, and the added flexibility of changing its form as they desire, that would seem to make the pact still a worthwhile option without any need to nerf the MM options for other characters with <em>find familiar</em>.</p><p></p><p>That's how I rule it as a DM, and one of the few things I'd probably fight tooth and claw to convince a DM to rule the </p><p>same way if I were a player in their game. (That, or just not play someone who wanted a special familiar.)</p><p></p><p>[ATTACH]81542[/ATTACH]</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7035861, member: 6677017"] The warlock has flexibility with its familiar. It is a spirit (celestial, fiend, or fey) that can change into any of the allowable shapes. "Improved" familiars that anyone with the [I]find familiar[/I] spell can gain, as described in the monster manual, are actually the creature listed, with the creatures own type. They shouldn't be allowed to change shape into other creatures. The Dame Flutterbee familiar certificate from the Adventurer's League gives a precedent example of how to interpret the MM rules. Basically, when the creature chooses to become a familiar (and you'll need to use the spell too, per the MM) they gain the benefits of being a familiar, so they can be sent to their pocket dimension, resurrected just by recasting the spell, etc. They really become a familiar, not just a follower who dies the first time someone looks at it crossways. Do be aware though that acquiring these familiar is through role-playing (or certificate if you're doing AL). You can't just declare you get one when you level up. It might take a quest, and they are still an NPC whose disposition towards you needs to remain positive. Out of character, your DM could certainly still decide to treat it as a resource that they take into account for purposes of handing out magic items or whatnot, but I don't see any benefit to complicating the rules and semi-official precedent by requiring higher level spell slots rather than role-playing. Do I have to spend character build resources to hire a mercenary or two? I hope not. While the rules don't explicitly say so, I think it is fair to give warlock familiars the benefits normally granted by certain special familiars in the MM (such as Magic Resistance). Given that warlocks have an invocation or two to let them do extra stuff with their familiars, and the added flexibility of changing its form as they desire, that would seem to make the pact still a worthwhile option without any need to nerf the MM options for other characters with [I]find familiar[/I]. That's how I rule it as a DM, and one of the few things I'd probably fight tooth and claw to convince a DM to rule the same way if I were a player in their game. (That, or just not play someone who wanted a special familiar.) [ATTACH=CONFIG]81542._xfImport[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Improved Find Familiar
Top