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Improved Grab and Constrict
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<blockquote data-quote="youspoonybard" data-source="post: 1138877" data-attributes="member: 12242"><p>This is what I was writing up for review, Jeremy of Sultan's of Smack fame was nice enough to copy it over, and when the thread came back up today, it got me thinking once again:</p><p></p><p>"Ok.</p><p></p><p>I'm gonna post this here, can you guys find anything wrong with it?</p><p></p><p>3.5 Druid Squeeze-down</p><p></p><p>This build requires:</p><p>1) Monk's Belt</p><p>2) Cloak of Strength +6 (Some item that a Gargantuan snake could wear)</p><p>3) +5 inherent bonus to strength.</p><p>4) The Natural Spell Feat</p><p>5) The Improved Grapple Feat</p><p></p><p>Step 1: You're level 16! Woohoo! You have a BAB of +12! Celebrate your freedom by Wild Shaping into a Giant Constrictor Snake (MM 3.5 pg 280).</p><p></p><p>You're huge, and with your Strength setup, you have 25 (base) + 5 (inherent) + 6 (enhancement) = 36. Your type also changes to animal.</p><p></p><p>Step 2: Animal Growth - You are now Gargantuan. Your strength goes up another 8 points to 44 (+17 modifier).</p><p></p><p>Step 3: Find an unsuspecting victim. Bite him, and then use your improved grab ability. You have a 12 (BAB) + 17 (Str) + 12 (Gargantuan) + 4 Improved Grapple = +45 to your grapple check. Is it ok to assume that he's grappled?</p><p></p><p>Step 4: Next round - here's where the fun comes in. Choose to "Damage Your Opponent" - you know, the grapple maneuver where you get to make an opposed grapple check instead of an attack? Plus, your unarmed damage is increase by a) The Monk's Belt, and b) Your being gargantuan. Medium damage 1d8 -> Large -> Huge -> Gargantuan is three steps up, and looking in the DMG, your unarmed strike does 4d6 damage. So, we do 4d6 +17 attacks in an opposed grapple with bonuses of +45/+40/+35. Remember, these are opposed grapple checks: the opponent NEEDS at least a +17 modifier to get out. Can I assume that these all hit?</p><p></p><p>Of course, so far we've only managed to do nonlethal damage. That's no fun. However, we notice that the Improved Grab ability has kicked in: we have won 3 grapple checks. Normally, for a Huge Snake we'd do 1d10 + 1.5 str damage, but we're not Huge, we're Gargantuan! Thus, we do 2d8 + 25 damage off of each sucessful grapple check! We made three of those!</p><p></p><p>And that's not the end, nope. The snake also has the Constrict ability, which means, after adjustment just like before, we do another 2d8 + 25 damage off of each check!</p><p></p><p>So that means, in one round, Druid-Snake has done, if he wins all of his grapple checks:</p><p>(4d6 + 17) * 3 points of nonlethal damage (min 63, max 123, avg 93) and (4d8 + 50) * 3 points of lethal damage (min 162, max 246, avg 204)...for a total of between 225 and 369 points of the two combined. In one turn. "</p></blockquote><p></p>
[QUOTE="youspoonybard, post: 1138877, member: 12242"] This is what I was writing up for review, Jeremy of Sultan's of Smack fame was nice enough to copy it over, and when the thread came back up today, it got me thinking once again: "Ok. I'm gonna post this here, can you guys find anything wrong with it? 3.5 Druid Squeeze-down This build requires: 1) Monk's Belt 2) Cloak of Strength +6 (Some item that a Gargantuan snake could wear) 3) +5 inherent bonus to strength. 4) The Natural Spell Feat 5) The Improved Grapple Feat Step 1: You're level 16! Woohoo! You have a BAB of +12! Celebrate your freedom by Wild Shaping into a Giant Constrictor Snake (MM 3.5 pg 280). You're huge, and with your Strength setup, you have 25 (base) + 5 (inherent) + 6 (enhancement) = 36. Your type also changes to animal. Step 2: Animal Growth - You are now Gargantuan. Your strength goes up another 8 points to 44 (+17 modifier). Step 3: Find an unsuspecting victim. Bite him, and then use your improved grab ability. You have a 12 (BAB) + 17 (Str) + 12 (Gargantuan) + 4 Improved Grapple = +45 to your grapple check. Is it ok to assume that he's grappled? Step 4: Next round - here's where the fun comes in. Choose to "Damage Your Opponent" - you know, the grapple maneuver where you get to make an opposed grapple check instead of an attack? Plus, your unarmed damage is increase by a) The Monk's Belt, and b) Your being gargantuan. Medium damage 1d8 -> Large -> Huge -> Gargantuan is three steps up, and looking in the DMG, your unarmed strike does 4d6 damage. So, we do 4d6 +17 attacks in an opposed grapple with bonuses of +45/+40/+35. Remember, these are opposed grapple checks: the opponent NEEDS at least a +17 modifier to get out. Can I assume that these all hit? Of course, so far we've only managed to do nonlethal damage. That's no fun. However, we notice that the Improved Grab ability has kicked in: we have won 3 grapple checks. Normally, for a Huge Snake we'd do 1d10 + 1.5 str damage, but we're not Huge, we're Gargantuan! Thus, we do 2d8 + 25 damage off of each sucessful grapple check! We made three of those! And that's not the end, nope. The snake also has the Constrict ability, which means, after adjustment just like before, we do another 2d8 + 25 damage off of each check! So that means, in one round, Druid-Snake has done, if he wins all of his grapple checks: (4d6 + 17) * 3 points of nonlethal damage (min 63, max 123, avg 93) and (4d8 + 50) * 3 points of lethal damage (min 162, max 246, avg 204)...for a total of between 225 and 369 points of the two combined. In one turn. " [/QUOTE]
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