Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improved Grab and Constrict
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="youspoonybard" data-source="post: 1139000" data-attributes="member: 12242"><p>I think the Monk's Belt works fine. Every creature has a base unarmed damage rating, determined by their size (and monk levels), and I'm fully comfortable with giving them the damage-die increase with that. Unarmed striking is not striking with limbs, but with your body. But yes, that isn't the major point here.</p><p></p><p>I understand your point about the constrict and improved grab abilities, but looking on the page 310 Improved Grab ability, it says:</p><p></p><p>"If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well."</p><p></p><p>Poking this phrase apart, this is what I get out of it:</p><p>1) It does not say, "The creature can make a grapple check to do the damage..." ... it says "Each successful grapple check it makes ... automatically deals the damage ... ". This seems to mean that as long as you're rolling an opposed grapple check, you can do damage, be it with a pin, an escape, or an attack. I can visualize this; the snake has its fangs in the person, and using grapple checks to hurt the opponents is just pushing the opponent around. The snake is swinging the person around with his fangs stuck in him. Poor guy. Likewise, when the snake tries to flee a grapple (yeah, right), he flings the guy off the fangs. That's got to hurt. But flavor text aside, it seems that the damage is dealt.</p><p></p><p>The thing is, if the text says "When using opposed grapple checks to damage your opponent in a grapple, the creature does the damage listed for the weapon used to initiate the Improved Grab ability instead of its normal unarmed damage" or something to that extent, your way seems valid. I also understand the reasoning behind your case. </p><p></p><p>It just doesn't seem to be what the rules say.</p><p></p><p>All I'm reading is that "Whenever you win a grapple check, you deal damage, no matter what that grapple check was used for."</p></blockquote><p></p>
[QUOTE="youspoonybard, post: 1139000, member: 12242"] I think the Monk's Belt works fine. Every creature has a base unarmed damage rating, determined by their size (and monk levels), and I'm fully comfortable with giving them the damage-die increase with that. Unarmed striking is not striking with limbs, but with your body. But yes, that isn't the major point here. I understand your point about the constrict and improved grab abilities, but looking on the page 310 Improved Grab ability, it says: "If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well." Poking this phrase apart, this is what I get out of it: 1) It does not say, "The creature can make a grapple check to do the damage..." ... it says "Each successful grapple check it makes ... automatically deals the damage ... ". This seems to mean that as long as you're rolling an opposed grapple check, you can do damage, be it with a pin, an escape, or an attack. I can visualize this; the snake has its fangs in the person, and using grapple checks to hurt the opponents is just pushing the opponent around. The snake is swinging the person around with his fangs stuck in him. Poor guy. Likewise, when the snake tries to flee a grapple (yeah, right), he flings the guy off the fangs. That's got to hurt. But flavor text aside, it seems that the damage is dealt. The thing is, if the text says "When using opposed grapple checks to damage your opponent in a grapple, the creature does the damage listed for the weapon used to initiate the Improved Grab ability instead of its normal unarmed damage" or something to that extent, your way seems valid. I also understand the reasoning behind your case. It just doesn't seem to be what the rules say. All I'm reading is that "Whenever you win a grapple check, you deal damage, no matter what that grapple check was used for." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improved Grab and Constrict
Top