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*Pathfinder & Starfinder
Improved Grab, and that Chuul
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<blockquote data-quote="Brekki" data-source="post: 627877" data-attributes="member: 6617"><p>If the chuul wants to move, he has to win an opposed grapple check. The creature that is grappled takes d6 damage from the claw automatically each round it does not escape the grapple.</p><p></p><p>Remember that the Chuul can pull the victim into it's tentacles as a partial action. From then on, the Chuul can again use both claws for attacking others, and the tentacles have a chance to paralyse and also do damage automatically.</p><p></p><p>This creature is very good against one or two opponents, as soon as there are more, the partial action becomes "more expensive".</p><p></p><p>If the grappled character attacks with a light weapon he remains grappled, so the squeeze damage applies automatically on the chuul's initiative.</p><p></p><p>If you play the beast a bit smart, as you should with 10 Int:</p><p>- round 1, the chuul hits an opponent, wins grapple check, opponent is grappled</p><p>- round 2, automatic squeeze damage, move victim to tentacles with partial action, possibly move away from other opponents</p><p>- round 3, victim has to fortitude save vs paralysation and takes d8+2 damage, the chuul can attack others now, possibly dropping the paralyzed victim to repeat the actions with another victim.</p><p></p><p>I assumed in the above sequence that the victim does not escape the grapple. Since the chuul is concentrating on the grappled victim only it doesn't need to use a -20 for grapple checks, except when it wants to attack others in the third round.</p><p></p><p>If the victim saves for the paralysis and doesn't KO from the d8+2 damage, the Chuul should attack the same creature with one of his claws (like attacking with a light weapon), or use a grapple check to damage the victim. He can do either of these in the same third round if he doesn't attack other creatures.</p><p></p><p>If you want to play it real nasty, let the chuul attack near water and drag the victim under ... drowning him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Brekki, post: 627877, member: 6617"] If the chuul wants to move, he has to win an opposed grapple check. The creature that is grappled takes d6 damage from the claw automatically each round it does not escape the grapple. Remember that the Chuul can pull the victim into it's tentacles as a partial action. From then on, the Chuul can again use both claws for attacking others, and the tentacles have a chance to paralyse and also do damage automatically. This creature is very good against one or two opponents, as soon as there are more, the partial action becomes "more expensive". If the grappled character attacks with a light weapon he remains grappled, so the squeeze damage applies automatically on the chuul's initiative. If you play the beast a bit smart, as you should with 10 Int: - round 1, the chuul hits an opponent, wins grapple check, opponent is grappled - round 2, automatic squeeze damage, move victim to tentacles with partial action, possibly move away from other opponents - round 3, victim has to fortitude save vs paralysation and takes d8+2 damage, the chuul can attack others now, possibly dropping the paralyzed victim to repeat the actions with another victim. I assumed in the above sequence that the victim does not escape the grapple. Since the chuul is concentrating on the grappled victim only it doesn't need to use a -20 for grapple checks, except when it wants to attack others in the third round. If the victim saves for the paralysis and doesn't KO from the d8+2 damage, the Chuul should attack the same creature with one of his claws (like attacking with a light weapon), or use a grapple check to damage the victim. He can do either of these in the same third round if he doesn't attack other creatures. If you want to play it real nasty, let the chuul attack near water and drag the victim under ... drowning him ;) [/QUOTE]
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Improved Grab, and that Chuul
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