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General Tabletop Discussion
*TTRPGs General
Improved Grab keeps killing PCs
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<blockquote data-quote="Arnwyn" data-source="post: 4788717" data-attributes="member: 7701"><p>Normally I'd heartily agree with you... but if your OP title is actually, really true ("<strong>keeps</strong> killing PCs", emphasis mine), then some decisions need to be made.</p><p></p><p>Improved Grab/Constrict does <em>not</em> "keep" killing PCs in our game, so I can only shrug and provide possible suggestions.</p><p></p><p></p><p>No, Escape Artist doesn't do much against Improved Grab by itself... but then, Improved Grab by itself doesn't do much either. It's the grapple and constrict that does, and that's what Escape Artist helps against.</p><p></p><p>IME, maxed out Escape Artist allows PCs to escape a significant portion of the time... so I'm afraid I can't comment any further.</p><p></p><p></p><p>Though I do agree that house rules (either yours or some of those suggested here) definitely will provide positive benefits to your particular group.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 4788717, member: 7701"] Normally I'd heartily agree with you... but if your OP title is actually, really true ("[b]keeps[/b] killing PCs", emphasis mine), then some decisions need to be made. Improved Grab/Constrict does [i]not[/i] "keep" killing PCs in our game, so I can only shrug and provide possible suggestions. No, Escape Artist doesn't do much against Improved Grab by itself... but then, Improved Grab by itself doesn't do much either. It's the grapple and constrict that does, and that's what Escape Artist helps against. IME, maxed out Escape Artist allows PCs to escape a significant portion of the time... so I'm afraid I can't comment any further. Though I do agree that house rules (either yours or some of those suggested here) definitely will provide positive benefits to your particular group. [/QUOTE]
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Improved Grab keeps killing PCs
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