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Improved haste
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<blockquote data-quote="Technik4" data-source="post: 1087855" data-attributes="member: 7211"><p>Xarls:</p><p></p><p>Well I was toying around, but I think a combination of ideas could work. Add all the opposite benefits of haste, greater and restrict all movement to 5 ft. per move action (regardless of the form of movement). Additionally you can only take a standard action. I wouldn't make it permanent though, thats a little too uber, imo.</p><p></p><p></p><p>kreynolds:</p><p></p><p>At 6th level across the board I would probably keep the bonuses at +2, because those aren't really the unbalanced part. I would watch out if you have a Meta-magic feat that lets a spell turn into a Mass Spell for +3 Spell Levels, at 9th level a Mass Haste may become as mandatory as it was in 3.0e for some parties.</p><p></p><p>I liked it at 8th partly because there isn't much you can do to it meta-magic wise (until epic levels). You can extend it for a 9th level spell, but since it is already going to last 15-16 rounds that isn't really worth it in most situations.</p><p></p><p>If you moved it to 6th for Sor/Wis I would bump it down to 5th for bards. I can't see any real way of weakening it without reducing the bonuses (which is a minor thing). I like increasing the bonuses because it shows its "greater-ness", but 6th seems a little low for the effect.</p><p></p><p>I guess it really depends on your campaign and how powerful you want it to be, I just tried to make sure its nearly equally powerful for whoever you cast it on, and I think its pretty close.</p><p></p><p>Jester:</p><p></p><p>Marius' Double Actions eh? Sounds like a cool take, but 2-full round actions with a 2wf fighter can be SICK. Reminds me of that magic card "Relentless Assault" let you take 2 combat phases. Also, does that mean a spellcaster can summon using all their actions, or does it still take a round of initiatives? The duration is definitely a limiting factor though, heck even if you extend it (for an 8th level spell) theres no gaurantee it lasts more than 2 rounds!</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1087855, member: 7211"] Xarls: Well I was toying around, but I think a combination of ideas could work. Add all the opposite benefits of haste, greater and restrict all movement to 5 ft. per move action (regardless of the form of movement). Additionally you can only take a standard action. I wouldn't make it permanent though, thats a little too uber, imo. kreynolds: At 6th level across the board I would probably keep the bonuses at +2, because those aren't really the unbalanced part. I would watch out if you have a Meta-magic feat that lets a spell turn into a Mass Spell for +3 Spell Levels, at 9th level a Mass Haste may become as mandatory as it was in 3.0e for some parties. I liked it at 8th partly because there isn't much you can do to it meta-magic wise (until epic levels). You can extend it for a 9th level spell, but since it is already going to last 15-16 rounds that isn't really worth it in most situations. If you moved it to 6th for Sor/Wis I would bump it down to 5th for bards. I can't see any real way of weakening it without reducing the bonuses (which is a minor thing). I like increasing the bonuses because it shows its "greater-ness", but 6th seems a little low for the effect. I guess it really depends on your campaign and how powerful you want it to be, I just tried to make sure its nearly equally powerful for whoever you cast it on, and I think its pretty close. Jester: Marius' Double Actions eh? Sounds like a cool take, but 2-full round actions with a 2wf fighter can be SICK. Reminds me of that magic card "Relentless Assault" let you take 2 combat phases. Also, does that mean a spellcaster can summon using all their actions, or does it still take a round of initiatives? The duration is definitely a limiting factor though, heck even if you extend it (for an 8th level spell) theres no gaurantee it lasts more than 2 rounds! Technik [/QUOTE]
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