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Improved Initiative and the wizard
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<blockquote data-quote="Liquidsabre" data-source="post: 2916175" data-attributes="member: 15635"><p>To be accurate: "If you read <strong>my previous posts</strong>, I did mention..." as I see you did mention breaking them up into smaller groups in a previous post (that I hadn't noticed) and not the one I quoted from. </p><p></p><p>My statement was simply that an individual index card for each creature out of a lot of 30-40 is probably not the best way for handling numerous opponents in combat. Breaking them up into groups of the same initiative is definately the way to go here, as we see most DM's do.</p><p></p><p>Anyhow, back on topic:</p><p></p><p>Another call for <em>grease </em>as one of the most versatile 1st-level spells for any mage! I shy away from mage armor and shield at first level, instead spending those precious few spell slots on other spells and just play extra cautious/always behind a party member. After you gain some XP try to scribe some emergency and utility scrolls to supplement your relatively low number of spell slots. <em>Expeditious retreat</em> for an escape scroll, <em>protection from evil</em> as an emergency defense scroll (hedge outsiders, suppress mind-control, extra AC), <em>magic weapon</em> for those cases where a beastie appears resistant to mundane weaponry, <em>ray of enfeeblement</em> to weaken those big stong hitters you come across, and of course more <em>grease </em>and a few extra <em>shield </em> spells when you definately need more defense.</p><p></p><p>Along with wielding a light crossbow, I also like to go with Point Blank Shot and Precise Shot feats for my low-level mage. This also makes the mage good at ray attacks and, while within 30-ft of a foe, those 0-level <em>ray of frost</em>/<em>acid splash</em>/etc. spells deal 1d3+1 dmg, nearly as much dmg as a magic missle at 1st level.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 2916175, member: 15635"] To be accurate: "If you read [B]my previous posts[/B], I did mention..." as I see you did mention breaking them up into smaller groups in a previous post (that I hadn't noticed) and not the one I quoted from. My statement was simply that an individual index card for each creature out of a lot of 30-40 is probably not the best way for handling numerous opponents in combat. Breaking them up into groups of the same initiative is definately the way to go here, as we see most DM's do. Anyhow, back on topic: Another call for [I]grease [/I]as one of the most versatile 1st-level spells for any mage! I shy away from mage armor and shield at first level, instead spending those precious few spell slots on other spells and just play extra cautious/always behind a party member. After you gain some XP try to scribe some emergency and utility scrolls to supplement your relatively low number of spell slots. [I]Expeditious retreat[/I] for an escape scroll, [I]protection from evil[/I] as an emergency defense scroll (hedge outsiders, suppress mind-control, extra AC), [I]magic weapon[/I] for those cases where a beastie appears resistant to mundane weaponry, [I]ray of enfeeblement[/I] to weaken those big stong hitters you come across, and of course more [I]grease [/I]and a few extra [I]shield [/I] spells when you definately need more defense. Along with wielding a light crossbow, I also like to go with Point Blank Shot and Precise Shot feats for my low-level mage. This also makes the mage good at ray attacks and, while within 30-ft of a foe, those 0-level [I]ray of frost[/I]/[I]acid splash[/I]/etc. spells deal 1d3+1 dmg, nearly as much dmg as a magic missle at 1st level. [/QUOTE]
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