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Improved Initiative and the wizard
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<blockquote data-quote="Nail" data-source="post: 2917356" data-attributes="member: 224"><p>Re: Rolling Init for 40 creatures</p><p></p><p>FWIW, I've <em><u><strong>never</strong></u></em> done a large encounter with one index card per individual monster. That's just too much work for too little pay-off. Write up the cards, roll the dice for each, note where each miniture is and what it's number is, etc, etc, etc.....</p><p></p><p>For groups of 12 or more, I *might* break them up into groups...but then again, I might not. If the monsters have a low enough CR that I can throw 12+ of them at the party at the same time, the order of combat makes little difference.</p><p></p><p>Consider, that to throw 12 orcs (CR 1/2) at the party, that's an EL 7. At that point it *might* be worth the extra effort to break the 12 orcs up into 2 - 4 groups. Maybe. For forty (40)? Not a chance.</p><p></p><p>In the games I play, it's far more likely that the party is attacked by a group of mooks, sergeants, and 1 - 3 main critters. Given that, the impact of each individual mook is minor, and rolling the init for each mook is a waste of good gaming time.</p><p></p><p>IMNSHO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nail, post: 2917356, member: 224"] Re: Rolling Init for 40 creatures FWIW, I've [i][u][b]never[/b][/u][/i][u][/u] done a large encounter with one index card per individual monster. That's just too much work for too little pay-off. Write up the cards, roll the dice for each, note where each miniture is and what it's number is, etc, etc, etc..... For groups of 12 or more, I *might* break them up into groups...but then again, I might not. If the monsters have a low enough CR that I can throw 12+ of them at the party at the same time, the order of combat makes little difference. Consider, that to throw 12 orcs (CR 1/2) at the party, that's an EL 7. At that point it *might* be worth the extra effort to break the 12 orcs up into 2 - 4 groups. Maybe. For forty (40)? Not a chance. In the games I play, it's far more likely that the party is attacked by a group of mooks, sergeants, and 1 - 3 main critters. Given that, the impact of each individual mook is minor, and rolling the init for each mook is a waste of good gaming time. IMNSHO. ;) [/QUOTE]
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