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Improved Initiative and the wizard
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<blockquote data-quote="KarinsDad" data-source="post: 2921815" data-attributes="member: 2011"><p>Why?</p><p></p><p>The players are already tipped off when the NPC who acted immediately before the PC Wizard now does nothing. In our game, the player handling the init cards merely turns the card sideways 90 degrees for NPCs when they either delay or ready (hence, they do not know if he is readying, or delaying). For PCs, readying is turning the card 90 degrees and delaying is pulling the card out of the deck completely (as a reminder to the player of the PC that he is no longer in inititiave).</p><p></p><p>There really is no need for a DM to keep track of initiative separately, that appears to just be a preference for your group. The stack of init cards (in order) is totally sufficient for that.</p><p></p><p>Your system seems unnecessarily complex. Why have both the DM and the players keep track of initiative? It seems a waste of effort. Very strange.</p><p></p><p></p><p></p><p>How many tactics cards do you have if you have to rummage through them? I thought the point of having the tactics cards is so that you could have one card per group of similar opponents, but now you are implying that it is one card per opponent or that you have many groups of similar opponents simultaneously.</p><p></p><p></p><p></p><p>Agreed. I think that resistance to having individual initiatives has more to do with how people have played for a long time than it does in actual speed of play. The only problem with individual initiatives is if you roll all of them and there are a lot of opponents. Outside of that, it is really just as fast and playable and a grouped initiative system and does not have the "binary problem".</p><p></p><p>Btw, the problem is deterministic in the sense that a given player of a PC knows in round two that 5 Orcs go immediately after him, so he consciously or subconsciously changes his tactics accordingly. This does not happen with individual initiatives. With individual initiatives, there is often at least a few other PCs getting an action before all 5 of the Orcs do, so any given PC does not worry as much about being swarmed by the opposition, just because he cast a spell and got everyone's attention, etc.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2921815, member: 2011"] Why? The players are already tipped off when the NPC who acted immediately before the PC Wizard now does nothing. In our game, the player handling the init cards merely turns the card sideways 90 degrees for NPCs when they either delay or ready (hence, they do not know if he is readying, or delaying). For PCs, readying is turning the card 90 degrees and delaying is pulling the card out of the deck completely (as a reminder to the player of the PC that he is no longer in inititiave). There really is no need for a DM to keep track of initiative separately, that appears to just be a preference for your group. The stack of init cards (in order) is totally sufficient for that. Your system seems unnecessarily complex. Why have both the DM and the players keep track of initiative? It seems a waste of effort. Very strange. How many tactics cards do you have if you have to rummage through them? I thought the point of having the tactics cards is so that you could have one card per group of similar opponents, but now you are implying that it is one card per opponent or that you have many groups of similar opponents simultaneously. Agreed. I think that resistance to having individual initiatives has more to do with how people have played for a long time than it does in actual speed of play. The only problem with individual initiatives is if you roll all of them and there are a lot of opponents. Outside of that, it is really just as fast and playable and a grouped initiative system and does not have the "binary problem". Btw, the problem is deterministic in the sense that a given player of a PC knows in round two that 5 Orcs go immediately after him, so he consciously or subconsciously changes his tactics accordingly. This does not happen with individual initiatives. With individual initiatives, there is often at least a few other PCs getting an action before all 5 of the Orcs do, so any given PC does not worry as much about being swarmed by the opposition, just because he cast a spell and got everyone's attention, etc. [/QUOTE]
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