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General Tabletop Discussion
*Dungeons & Dragons
Improved Initiative: Balanced?
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<blockquote data-quote="jontherev" data-source="post: 143747" data-attributes="member: 1451"><p>What is this extra action I keep hearing about? This would only happen in the rare circumstance where YOUR pc is the very last person to strike in combat, ending the battle. Not only that, but this feat only comes into effect if someone rolls within 4 of your roll. Otherwise, the feat didn't actually help you at all. I have a rogue with +10 initiative and I don't really remember a recent battle where he was the very last person to go, killing the last foe. I'd say maybe 1 out of 10 battles or so. Just because I roll a 30 and someone else rolls a 2, we get the same number of actions almost all of the time. I just don't understand your argument I guess.</p><p></p><p>Of course it matters what the initiative order is, but readying and delaying make the feat worthless for the rest of combat unless you reset (which I have done maybe twice over the last 1.5 years). The fact is, initiative is MOST important in the first round due to flatfootedness and rogues/spellcasters. After that, is much less important, and becomes chaotic. At least, it is in our games. Order changes all the time. I use delay probably in at least 20% of combats, even with my rogue. It still matters what order you go in, but the effect from the feat are minimalized after the first round.</p><p></p><p>As for the feat, yes it's balanced.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="jontherev, post: 143747, member: 1451"] What is this extra action I keep hearing about? This would only happen in the rare circumstance where YOUR pc is the very last person to strike in combat, ending the battle. Not only that, but this feat only comes into effect if someone rolls within 4 of your roll. Otherwise, the feat didn't actually help you at all. I have a rogue with +10 initiative and I don't really remember a recent battle where he was the very last person to go, killing the last foe. I'd say maybe 1 out of 10 battles or so. Just because I roll a 30 and someone else rolls a 2, we get the same number of actions almost all of the time. I just don't understand your argument I guess. Of course it matters what the initiative order is, but readying and delaying make the feat worthless for the rest of combat unless you reset (which I have done maybe twice over the last 1.5 years). The fact is, initiative is MOST important in the first round due to flatfootedness and rogues/spellcasters. After that, is much less important, and becomes chaotic. At least, it is in our games. Order changes all the time. I use delay probably in at least 20% of combats, even with my rogue. It still matters what order you go in, but the effect from the feat are minimalized after the first round. As for the feat, yes it's balanced.:D [/QUOTE]
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Improved Initiative: Balanced?
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