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Improved Initiative (proposal...ish)
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<blockquote data-quote="dammitbiscuit" data-source="post: 5967805" data-attributes="member: 60419"><p>The thing that surprises me the most, both here and on Reddit, is that people really want their high-init characters to go first, like they've earned something special just for being a Dex-primary class.</p><p></p><p>Me, even if I were playing a Rogue with Improved Init, I'd want to share that with the group so the Fighter can get out in front of me and the Wizard can lock down the enemy! I have no need to show off and be first myself; I want people who are better equipped to survive or prevent the enemies' attacks to jump in, provide flanking opportunities, and make the water safe for me.</p><p></p><p>I'll get over the fact that my init was "diluted" because it overall helped the group as much as it helped me individually. Despite not having the luxury of being a Dexxer and thus not being able to get free cookies forever for maxing the most useful stat in the game, they get a lot out of going first! Helping them <strong>is </strong>being rewarded for a big bonus.</p><p></p><p>Fair point about the double dipping. There's still a bit of extra mileage being gotten out of high init, IMO, because even if it doesn't help the group, you still can easily beat an averaged roll.</p><p> @<u><a href="http://www.enworld.org/forum/member.php?u=6696592" target="_blank">Chronikoce</a></u> re: LPF system-</p><p></p><ol> <li data-xf-list-type="ol">Everyone rolls</li> <li data-xf-list-type="ol">each team takes the average of their rolls to see which team goes first</li> <li data-xf-list-type="ol">if your team loses, but your <strong>individual </strong>roll beats the winning team, you go first, not them</li> <li data-xf-list-type="ol">the "winning" team then goes next</li> <li data-xf-list-type="ol">the "losing" team all go now (because not only are their low rollers at the bottom of this turn, but their high rollers are at the top of next turn, so they all go now)</li> </ol></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 5967805, member: 60419"] The thing that surprises me the most, both here and on Reddit, is that people really want their high-init characters to go first, like they've earned something special just for being a Dex-primary class. Me, even if I were playing a Rogue with Improved Init, I'd want to share that with the group so the Fighter can get out in front of me and the Wizard can lock down the enemy! I have no need to show off and be first myself; I want people who are better equipped to survive or prevent the enemies' attacks to jump in, provide flanking opportunities, and make the water safe for me. I'll get over the fact that my init was "diluted" because it overall helped the group as much as it helped me individually. Despite not having the luxury of being a Dexxer and thus not being able to get free cookies forever for maxing the most useful stat in the game, they get a lot out of going first! Helping them [B]is [/B]being rewarded for a big bonus. Fair point about the double dipping. There's still a bit of extra mileage being gotten out of high init, IMO, because even if it doesn't help the group, you still can easily beat an averaged roll. @[U][URL="http://www.enworld.org/forum/member.php?u=6696592"]Chronikoce[/URL][/U] re: LPF system- [LIST=1] [*]Everyone rolls [*]each team takes the average of their rolls to see which team goes first [*]if your team loses, but your [B]individual [/B]roll beats the winning team, you go first, not them [*]the "winning" team then goes next [*]the "losing" team all go now (because not only are their low rollers at the bottom of this turn, but their high rollers are at the top of next turn, so they all go now) [/LIST] [/QUOTE]
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