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Improved Invisibility: Whats up with that???
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<blockquote data-quote="hong" data-source="post: 1414667" data-attributes="member: 537"><p>The problem I have with improved invisibility is that, like a number of other things in D&D, it turns the tactical element of the game into a strategic/logistical problem. You have to have something in your arsenal to counter the threat of an improved invis creature, or you're screwed (or you're forced to run away, which is the same thing). It's like building a Magic deck: a lot of it comes down to who did best in choosing their cards, and gameplay is then simply a matter of finding out which guy has already won.</p><p></p><p>So yes, there are counters to improved invis. This doesn't change the fact that you shouldn't HAVE to have such a counter on hand. The way D&D is structured, the necessary counters to this and other game elements are dispersed around the various character classes, so it just makes life difficult if you don't have a balanced party. It also makes designing encounters difficult, because monsters typically aren't designed with this sort of balance in mind. A bunch of hill giants is very unlikely to have see invis, for instance. And while it's fair enough to say that canonical BBEGs like liches and dragons should be prepared for anything, it's stretching credibility to say that EVERY BBEG should be the same way.</p><p></p><p>For these reasons, I ended up dumping improved invis from my campaign. Can't say I've missed it.</p></blockquote><p></p>
[QUOTE="hong, post: 1414667, member: 537"] The problem I have with improved invisibility is that, like a number of other things in D&D, it turns the tactical element of the game into a strategic/logistical problem. You have to have something in your arsenal to counter the threat of an improved invis creature, or you're screwed (or you're forced to run away, which is the same thing). It's like building a Magic deck: a lot of it comes down to who did best in choosing their cards, and gameplay is then simply a matter of finding out which guy has already won. So yes, there are counters to improved invis. This doesn't change the fact that you shouldn't HAVE to have such a counter on hand. The way D&D is structured, the necessary counters to this and other game elements are dispersed around the various character classes, so it just makes life difficult if you don't have a balanced party. It also makes designing encounters difficult, because monsters typically aren't designed with this sort of balance in mind. A bunch of hill giants is very unlikely to have see invis, for instance. And while it's fair enough to say that canonical BBEGs like liches and dragons should be prepared for anything, it's stretching credibility to say that EVERY BBEG should be the same way. For these reasons, I ended up dumping improved invis from my campaign. Can't say I've missed it. [/QUOTE]
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