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Improved Invisibility: Whats up with that???
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<blockquote data-quote="swrushing" data-source="post: 1414787" data-attributes="member: 14140"><p>Premise: We are in a world where many opponents wont have magical resources.</p><p>Problem: Mid level mages have access to spells which can kill such beasties.</p><p>Solution: Ban such spells.</p><p></p><p>Ok sure that works, though the luist of spells which fit the mold of "allows easy kills against unprepared, save poor, limited mobility opposition when we are prepared for them" is rather LONG i would think.</p><p></p><p>Still, its simpler, easier and requires less work to go this route.</p><p></p><p>heck, against the aforementioned hill giants, i wonder why the improved invis was needed. S shield spell and their abysmal ranged attacks should make it not necessary.</p><p></p><p>Alternative approach...</p><p></p><p>Premise: We are in a world where magic is common, where even mid level mages have access to potent spells and magic items are for sale in most towns. Even hill giants can have classes!</p><p>Problem: Such non-magical, limited oppositions dies out.</p><p>Solution: Realize its not a problem and that SURVIVING hill giants have classed guys around with spells of some nature. The hill giant cleric or shaman or whatever casts dispel magic, or glitterdust, or the mob's leader has a magic item he took off some poor slep some time ago.</p><p></p><p>DND 3.0 does not start with the premise that it should be a magic vs non-magic battle. If you look at the CRs for big dumb no-magic critters, like say animals and giant vermin, you see really huge hit die per cr ratios. Even so, they are probably fodder.</p><p></p><p>The DND setting assumes access to magic for most threats. if you change that premise for your world, you gotta expect some speedbumps.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1414787, member: 14140"] Premise: We are in a world where many opponents wont have magical resources. Problem: Mid level mages have access to spells which can kill such beasties. Solution: Ban such spells. Ok sure that works, though the luist of spells which fit the mold of "allows easy kills against unprepared, save poor, limited mobility opposition when we are prepared for them" is rather LONG i would think. Still, its simpler, easier and requires less work to go this route. heck, against the aforementioned hill giants, i wonder why the improved invis was needed. S shield spell and their abysmal ranged attacks should make it not necessary. Alternative approach... Premise: We are in a world where magic is common, where even mid level mages have access to potent spells and magic items are for sale in most towns. Even hill giants can have classes! Problem: Such non-magical, limited oppositions dies out. Solution: Realize its not a problem and that SURVIVING hill giants have classed guys around with spells of some nature. The hill giant cleric or shaman or whatever casts dispel magic, or glitterdust, or the mob's leader has a magic item he took off some poor slep some time ago. DND 3.0 does not start with the premise that it should be a magic vs non-magic battle. If you look at the CRs for big dumb no-magic critters, like say animals and giant vermin, you see really huge hit die per cr ratios. Even so, they are probably fodder. The DND setting assumes access to magic for most threats. if you change that premise for your world, you gotta expect some speedbumps. [/QUOTE]
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