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Improved Invisibility: Whats up with that???
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<blockquote data-quote="Thornir Alekeg" data-source="post: 1414811" data-attributes="member: 15651"><p>Aww, its not fair that a wizard with his typically paltry hit points and less than astounding AC can actually do something that the big bad fighters might have touble stoping on their own. That's why you should have your own spellcasters in a balanced party.</p><p></p><p>Let's see, without spellcasters you can have: readied actions against spellcasting, moving to a low-ceilinged area to reduce the effectiveness of levitate, taking cover, using listen to locate the wizard as he casts his next spell, moving through a doorway or other chokepoint, running away. If they are outside, scatter to reduce the effectiveness of area effect spells.</p><p></p><p>Add a spellcaster and you can add: Dispel Magic, counterspelling, area effect spells, along with, of course, see invisiblity (something my wizard is rarely without).</p><p></p><p>Nope its not easy, but where in the rules does it say it all should be easy. If the wizard did not have such spells, what kind of a chance would he have against even one fighter with more than twice the hit points, a much greater ability to strike, and usually a better AC? Is that fair? Maybe we should change fighters to have lower HP to make it more fair to the wizards.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1414811, member: 15651"] Aww, its not fair that a wizard with his typically paltry hit points and less than astounding AC can actually do something that the big bad fighters might have touble stoping on their own. That's why you should have your own spellcasters in a balanced party. Let's see, without spellcasters you can have: readied actions against spellcasting, moving to a low-ceilinged area to reduce the effectiveness of levitate, taking cover, using listen to locate the wizard as he casts his next spell, moving through a doorway or other chokepoint, running away. If they are outside, scatter to reduce the effectiveness of area effect spells. Add a spellcaster and you can add: Dispel Magic, counterspelling, area effect spells, along with, of course, see invisiblity (something my wizard is rarely without). Nope its not easy, but where in the rules does it say it all should be easy. If the wizard did not have such spells, what kind of a chance would he have against even one fighter with more than twice the hit points, a much greater ability to strike, and usually a better AC? Is that fair? Maybe we should change fighters to have lower HP to make it more fair to the wizards. [/QUOTE]
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Improved Invisibility: Whats up with that???
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