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*Pathfinder & Starfinder
Improved Invisibility: Whats up with that???
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1416150" data-attributes="member: 3146"><p>Back to the original point, what's the difficulty with D&D combat being like magic deck construction? As I recall, Magic was a rather fun game. And a good player could beat a player with a better deck from time to time.</p><p></p><p>Actually, the problem doesn't stop at Improved Invisibility. (And improved invisibility only solves the hill giant encounter if the party knows where the hill giants are and that they DON'T have a way of beating invisibility ('cause if they do, sending the wizard out alone is sending the wizard to his death); if the rest of the party is there, the hill giants can pound THEM just fine. (Which, incidentally is why it's very rarely a good idea to cast Improved Invisibility on the party tank--as a wizard found out in a game I was playing a while back. Once you remove the obvious target, the less obvious targets move up on the list)). A party on horseback with mounted archery will annihilate slower opposition on an open plane. Even if that opposition is a 20th level fighter, if he doesn't have good ranged attacks or a means of upping his movement to catch up with the horses or escaping (like a potion of invisibility), he's toast. As D&D characters increase in level, their tactics change forcing their opponents to adapt and their opponents change forcing them to adapt. At 3rd level, energy resistance isn't such a big deal; by 12th level, you want to have some way of dealing with area effect spells. At first level, a single longsword is probably all your character needs. By 15th level, you probably want a cold iron longsword, a silver longsword, and a magic adamantine longsword (or silversheen). Etc. Etc. Invisibility is simply one of the tactics that high level characters have to learn how to deal with.</p><p></p><p>And Hong, while it may be unsatisfactory to not be able to describe the appearance of the Ghaele to your players, remember two things: 1. Nobody said every encounter has to use invisibility. Predator where the foe is often invisible is a comparable movie to The Terminator where the foe is very visible and there's room for both kinds of encounters and descriptions. 2. Think of the moment when you DO get to describe the invisible creature--the PCs have been fighting something they can't see; the moment when they do see it and realize what they are facing can be as dramatic as the initial appearance of a bad guy.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1416150, member: 3146"] Back to the original point, what's the difficulty with D&D combat being like magic deck construction? As I recall, Magic was a rather fun game. And a good player could beat a player with a better deck from time to time. Actually, the problem doesn't stop at Improved Invisibility. (And improved invisibility only solves the hill giant encounter if the party knows where the hill giants are and that they DON'T have a way of beating invisibility ('cause if they do, sending the wizard out alone is sending the wizard to his death); if the rest of the party is there, the hill giants can pound THEM just fine. (Which, incidentally is why it's very rarely a good idea to cast Improved Invisibility on the party tank--as a wizard found out in a game I was playing a while back. Once you remove the obvious target, the less obvious targets move up on the list)). A party on horseback with mounted archery will annihilate slower opposition on an open plane. Even if that opposition is a 20th level fighter, if he doesn't have good ranged attacks or a means of upping his movement to catch up with the horses or escaping (like a potion of invisibility), he's toast. As D&D characters increase in level, their tactics change forcing their opponents to adapt and their opponents change forcing them to adapt. At 3rd level, energy resistance isn't such a big deal; by 12th level, you want to have some way of dealing with area effect spells. At first level, a single longsword is probably all your character needs. By 15th level, you probably want a cold iron longsword, a silver longsword, and a magic adamantine longsword (or silversheen). Etc. Etc. Invisibility is simply one of the tactics that high level characters have to learn how to deal with. And Hong, while it may be unsatisfactory to not be able to describe the appearance of the Ghaele to your players, remember two things: 1. Nobody said every encounter has to use invisibility. Predator where the foe is often invisible is a comparable movie to The Terminator where the foe is very visible and there's room for both kinds of encounters and descriptions. 2. Think of the moment when you DO get to describe the invisible creature--the PCs have been fighting something they can't see; the moment when they do see it and realize what they are facing can be as dramatic as the initial appearance of a bad guy. [/QUOTE]
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Improved Invisibility: Whats up with that???
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