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General Tabletop Discussion
*Pathfinder & Starfinder
Improved Invisibility: Whats up with that???
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<blockquote data-quote="swrushing" data-source="post: 1416515" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p></p><p>Absolutely, it CAN be, but of course, is not necessary.</p><p></p><p>The key is, as you no doubt understand, when a Gm does world build and creates a world with different presumptions than the standard dnd, he also needs to take into account the impact of those setting changes.</p><p></p><p>A very good example would be; If a Gm decides magic is less ubiquitous in his bold new world than in DND standard, if he decides the brutes with no magic should be more competitive in his awesomely original creation, then he will need to look at and take steps to fix this and may even have to look at changing or deleting spells such as fly or invis and the like. (They discuss such things to a degree in midnight.)</p><p></p><p>However, the thing is, while thats all good and cool and such, that does not translate into saying that there is a problem with the DND rules or that they are wrong. Thats what this thread is about. </p><p></p><p>its really not about Hong's house rules needed because hong devised a different setting... really!</p><p></p><p></p><p>Uhh.. i didn't. you just made that up!</p><p></p><p>Which is cool... you seem an imaginative fellow.</p><p></p><p></p><p>and no one said you did.</p><p></p><p>so it appears to be cool.</p><p></p><p></p><p>Can i? really?</p><p></p><p></p><p>too bad, they have some good tips on magic handling in magic rare campaigns.</p><p></p><p></p><p></p><p>No, but thanks for sharing. It sounds like you have adapted the dnd rules to your own homegrown setting. Thats really great.</p><p></p><p>that just doesn't translate into their being a problem with the dnd rules, just an incompatability between the base rules and your self-designed setting... one which you addressed and thats too cool for words.</p><p></p><p>enjoy your games.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1416515, member: 14140"] [/QUOTE] Absolutely, it CAN be, but of course, is not necessary. The key is, as you no doubt understand, when a Gm does world build and creates a world with different presumptions than the standard dnd, he also needs to take into account the impact of those setting changes. A very good example would be; If a Gm decides magic is less ubiquitous in his bold new world than in DND standard, if he decides the brutes with no magic should be more competitive in his awesomely original creation, then he will need to look at and take steps to fix this and may even have to look at changing or deleting spells such as fly or invis and the like. (They discuss such things to a degree in midnight.) However, the thing is, while thats all good and cool and such, that does not translate into saying that there is a problem with the DND rules or that they are wrong. Thats what this thread is about. its really not about Hong's house rules needed because hong devised a different setting... really! Uhh.. i didn't. you just made that up! Which is cool... you seem an imaginative fellow. and no one said you did. so it appears to be cool. Can i? really? too bad, they have some good tips on magic handling in magic rare campaigns. No, but thanks for sharing. It sounds like you have adapted the dnd rules to your own homegrown setting. Thats really great. that just doesn't translate into their being a problem with the dnd rules, just an incompatability between the base rules and your self-designed setting... one which you addressed and thats too cool for words. enjoy your games. [/QUOTE]
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Improved Invisibility: Whats up with that???
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