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*Pathfinder & Starfinder
Improved Invisibility: Whats up with that???
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<blockquote data-quote="swrushing" data-source="post: 1416973" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p></p><p>OK, i will try and cut through your confusion.</p><p></p><p></p><p>Ok to answer the question: Nope, its not fun to become invulnerable at level 7. That would be a dull game, if that were the case. Maybe some Gms run those type of games, but I dont.</p><p></p><p>See, having improved invis and fly does not mean you are untouchable at level 7. Its means you are challengeable by DIFFERENT things than at lower levels.</p><p></p><p>Take a simple example... a raging river with no ford. At 2nd level this is a serious obstacle. It may even be life threatening to cross. Oh, man, what will we do? Drama.</p><p></p><p>By third level, with alter self, we might be able to fly one guy across with a rope. Now, less threatening. Still might fall, might not be a good anchor spot, so still some drama.</p><p></p><p>At seventh level, we have fly spells, water breathing, and maybe even dimension doors at our beck and call. So now its just a nuissance. It might slow us a little. Its not a threat and provides no inherent drama.</p><p></p><p>So you see, amazingly, at seventh level the same simple one trick pony threats are not threatening as they once were. We have evolved beyond those being dramatic. The GM needs to advance the nature of the challenges to things more complicated or at least things which are challenges.</p><p></p><p>Also note, throwing a bigger river that is more raging wont do the trick. Its the one dimensional nature of the challenge, the simplicity of the threat, that is making that threat and challenge go obsolete, not how big it is.</p><p></p><p>Now, if you replace "raging river" with "low mobility, limited ranged, non-magic brute force opposition" in the examples above, youb get pretty much the same picture. The Gm cannot just throw a bigger brute squad and figure that will keep it relevent. </p><p></p><p>So, now, its not that we like being untouchable at 7th... its that we dont become untouchable at 7th... there are plenty of threats and challenges our GMs throw at us that, whoa boy, are very challenging. The fact that the raging river is now a relatively non-issue and the brute squads no longer make us tremble in fear merely shows us we have advanced. </p><p></p><p>Its actually kinda cool at times to run into formerly hard encounters that are now easily handled, it shows us progress.</p><p></p><p>Now this does not mean that brute squads are worthless after low levels any more than rivers are useless after mid levels. It means that scenarios where the GM wants those to be significant need to be crafted to be so. The river can be a real issue when the PCs do not have time or spells or the freedom to use them such as when being pursued or when needing spells for later. A brute squad can have a mage or a cleric or even just a few items for magical support or even an unsupported brute squad possibly can be set in a setting or environment where the fly thing is less viable (visibility issues, confined spaces, adequate cover and time constraint, etc etc etc.)</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1416973, member: 14140"] [/QUOTE] OK, i will try and cut through your confusion. Ok to answer the question: Nope, its not fun to become invulnerable at level 7. That would be a dull game, if that were the case. Maybe some Gms run those type of games, but I dont. See, having improved invis and fly does not mean you are untouchable at level 7. Its means you are challengeable by DIFFERENT things than at lower levels. Take a simple example... a raging river with no ford. At 2nd level this is a serious obstacle. It may even be life threatening to cross. Oh, man, what will we do? Drama. By third level, with alter self, we might be able to fly one guy across with a rope. Now, less threatening. Still might fall, might not be a good anchor spot, so still some drama. At seventh level, we have fly spells, water breathing, and maybe even dimension doors at our beck and call. So now its just a nuissance. It might slow us a little. Its not a threat and provides no inherent drama. So you see, amazingly, at seventh level the same simple one trick pony threats are not threatening as they once were. We have evolved beyond those being dramatic. The GM needs to advance the nature of the challenges to things more complicated or at least things which are challenges. Also note, throwing a bigger river that is more raging wont do the trick. Its the one dimensional nature of the challenge, the simplicity of the threat, that is making that threat and challenge go obsolete, not how big it is. Now, if you replace "raging river" with "low mobility, limited ranged, non-magic brute force opposition" in the examples above, youb get pretty much the same picture. The Gm cannot just throw a bigger brute squad and figure that will keep it relevent. So, now, its not that we like being untouchable at 7th... its that we dont become untouchable at 7th... there are plenty of threats and challenges our GMs throw at us that, whoa boy, are very challenging. The fact that the raging river is now a relatively non-issue and the brute squads no longer make us tremble in fear merely shows us we have advanced. Its actually kinda cool at times to run into formerly hard encounters that are now easily handled, it shows us progress. Now this does not mean that brute squads are worthless after low levels any more than rivers are useless after mid levels. It means that scenarios where the GM wants those to be significant need to be crafted to be so. The river can be a real issue when the PCs do not have time or spells or the freedom to use them such as when being pursued or when needing spells for later. A brute squad can have a mage or a cleric or even just a few items for magical support or even an unsupported brute squad possibly can be set in a setting or environment where the fly thing is less viable (visibility issues, confined spaces, adequate cover and time constraint, etc etc etc.) [/QUOTE]
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