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Improved Magic Missile?
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<blockquote data-quote="DreamChaser" data-source="post: 3219028" data-attributes="member: 1190"><p>At 1d8+1 and as a 3rd level spell, a it would average 5.5 points of damage. Magic missile at this point is doing 10.5 points of damage (3.5 x 3 missiles). So in order to be worth while, the 3rd level version needs to start out as something better. Especially since it is competing with the (one level lower) Scorching Ray, the equal level Fireball and Lightning Bolt (each of which average 17.5, or 8.75 on a save, to multiple targets at this level).</p><p></p><p>For a comparison, burning hands, also 1st level, is dealing 12.5, or 6.25 on a successful save, at 5th level to multiple targets. Of course energy spells can be countered by energy resistance, but all else equal, the area versions are doing only slightly more damage than the targeted missiles at equal level.</p><p></p><p>So, each 3rd level missile should do 2d8+2 (with a new missile every other level to a maximum of 10 missiles at 25th level), which puts the 5th level average at 11.</p><p></p><p>Good thing to mention here also, is that magic missile becomes less effective over time not simply because it does less damage compared to the HP of the creatures being fought, but the number of creatures with and amount of SR increases as the party gains level, ultimately mitigating one of magic missiles greatest selling points.</p><p></p><p>Still, I think that that this could be workable.</p><p></p><p>Cheers!</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 3219028, member: 1190"] At 1d8+1 and as a 3rd level spell, a it would average 5.5 points of damage. Magic missile at this point is doing 10.5 points of damage (3.5 x 3 missiles). So in order to be worth while, the 3rd level version needs to start out as something better. Especially since it is competing with the (one level lower) Scorching Ray, the equal level Fireball and Lightning Bolt (each of which average 17.5, or 8.75 on a save, to multiple targets at this level). For a comparison, burning hands, also 1st level, is dealing 12.5, or 6.25 on a successful save, at 5th level to multiple targets. Of course energy spells can be countered by energy resistance, but all else equal, the area versions are doing only slightly more damage than the targeted missiles at equal level. So, each 3rd level missile should do 2d8+2 (with a new missile every other level to a maximum of 10 missiles at 25th level), which puts the 5th level average at 11. Good thing to mention here also, is that magic missile becomes less effective over time not simply because it does less damage compared to the HP of the creatures being fought, but the number of creatures with and amount of SR increases as the party gains level, ultimately mitigating one of magic missiles greatest selling points. Still, I think that that this could be workable. Cheers! DC [/QUOTE]
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Improved Magic Missile?
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