Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improved Magic Missle - Help Assigning Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="trix" data-source="post: 339971" data-attributes="member: 5337"><p><strong>...</strong></p><p></p><p></p><p></p><p>Well... not really. If you're directly refering to the using of a memorised higherlevel spell of type A as lowerlevel spell of memorised type B, then yes. That increases the strength of wizards.</p><p></p><p></p><p>If you're refering to the +X points to allocate about dice n stuff. </p><p></p><p>Well, you're wrong there.</p><p></p><p>I'll tell you why:</p><p></p><p>In this thread, you've got a player (or dm) creating a higher level magic missile spell. Now, you've got magic missiles doing 1d8 and 1d10... instead of 1d4.</p><p></p><p>I mean... c'mon. Then you might aswell adjust 3rd level fireball to become 9th level and have it do Xd12 instead of Xd6.</p><p></p><p>Then u might also go for lightning bolt and make a 9th level version of it, aswell, and have it do Xd12 instead of whatever it does normally.</p><p></p><p>I mean... whats the point of all these custom spells.</p><p></p><p>A simple generic method of making a significantly higher level spell out of a weaker one is to take the level increase in points, and distribute them as modifiers to damage or save penalties or AC benifit provided, or duration.</p><p></p><p>Very simple.</p><p></p><p>A 9th level magic missle would do 1d4+9 (if its origionally 1d4).</p><p></p><p>Now, yes, the average is higher than the origionally mentioned 1d10 that LightPhoenix was thinking was suitable for epic...</p><p></p><p>but c'mon. even 1d4+9 for a 9th level spell... home of Wish and probably other stuff that does in the region of 100 points of damage. I dont see a problem with that.</p><p></p><p></p><p>I would obviously require the player to research the new spell before the player could cast it. Simple "upgrades" of spells would be cheaper and quicker to research than researching a whole new spell.</p><p></p><p></p><p>Realise, that a 9th level fireball which would do something like 10d6 (what does it do?) +6 ( because its 6 levels higher than 3).</p><p></p><p>Now, realise that +6 do damage is like an extra dice. Its probably statisticly better to have the +6 to be applied to save penalty instead of damage.</p><p></p><p>Or +3 to save penalty and +3 to radius (where in this case +3 would translate to +3 5' blocks, so its +15' radius.)</p><p></p><p></p><p>+30' radius would be quite a good 9th level war spell... for battlefields n stuff.</p><p></p><p>(but there is probably better stuff?)</p><p></p><p>-Tim</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>1d12 that </p><p></p><p></p><p>d6, d8, and even possibly d10 damage. Personally I'm thinking 4th, 7th, and Epic</p></blockquote><p></p>
[QUOTE="trix, post: 339971, member: 5337"] [b]...[/b] Well... not really. If you're directly refering to the using of a memorised higherlevel spell of type A as lowerlevel spell of memorised type B, then yes. That increases the strength of wizards. If you're refering to the +X points to allocate about dice n stuff. Well, you're wrong there. I'll tell you why: In this thread, you've got a player (or dm) creating a higher level magic missile spell. Now, you've got magic missiles doing 1d8 and 1d10... instead of 1d4. I mean... c'mon. Then you might aswell adjust 3rd level fireball to become 9th level and have it do Xd12 instead of Xd6. Then u might also go for lightning bolt and make a 9th level version of it, aswell, and have it do Xd12 instead of whatever it does normally. I mean... whats the point of all these custom spells. A simple generic method of making a significantly higher level spell out of a weaker one is to take the level increase in points, and distribute them as modifiers to damage or save penalties or AC benifit provided, or duration. Very simple. A 9th level magic missle would do 1d4+9 (if its origionally 1d4). Now, yes, the average is higher than the origionally mentioned 1d10 that LightPhoenix was thinking was suitable for epic... but c'mon. even 1d4+9 for a 9th level spell... home of Wish and probably other stuff that does in the region of 100 points of damage. I dont see a problem with that. I would obviously require the player to research the new spell before the player could cast it. Simple "upgrades" of spells would be cheaper and quicker to research than researching a whole new spell. Realise, that a 9th level fireball which would do something like 10d6 (what does it do?) +6 ( because its 6 levels higher than 3). Now, realise that +6 do damage is like an extra dice. Its probably statisticly better to have the +6 to be applied to save penalty instead of damage. Or +3 to save penalty and +3 to radius (where in this case +3 would translate to +3 5' blocks, so its +15' radius.) +30' radius would be quite a good 9th level war spell... for battlefields n stuff. (but there is probably better stuff?) -Tim 1d12 that d6, d8, and even possibly d10 damage. Personally I'm thinking 4th, 7th, and Epic [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Improved Magic Missle - Help Assigning Level
Top