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Improved Magic Missle - Help Assigning Level
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<blockquote data-quote="Guilt Puppy" data-source="post: 341090" data-attributes="member: 6521"><p>10d6 for a ninth level caster seems like just a little too much, considering the lack of save.</p><p></p><p>A Cone of Cold does 9d6 damage for a ninth level caster, and in an area. That's less damage, but it can do it to multiple targets. And there's the Save. Let's compare aspects of the two spells:</p><p></p><p>Damage against one target: MM wins</p><p>Damage against multiple targets: Cone of Cold wins</p><p>Probability of damage: MM wins</p><p>Range of attack: MM wins</p><p></p><p>So Cone of Cold wins on multiple targeting alone. And that's not as big a victory as you might think: True, you can deal more total damage in the right circumstances, but you can distribute your damage with much more versatility using the magic missile. Really, it's not enough to negate the other three factors where Magic Missile wins out. And that's ignoring some more minor things, like the ratio of creatures/characters with cold resistance to those with some way to stop a Magic Missile.</p><p></p><p>If it's a better damage spell than the PHB's best 5th-level massive damage spell, it's probably too powerful.</p><p></p><p>Anyway, in response to the original question: I'd say just increase the die type on a one-to-two basis with spell level, increasing the maximum number of missiles by one each time as well.</p><p></p><p>Magic Missile II: 1d6+1 per missile, max 6 missiles, Third level</p><p>Magic Missile III: 1d8+1 per missile, max 7 missiles, Fifth level</p><p>Magic Missile IV: 1d10+1 per missile, max 8 missiles, Seventh level</p><p>Magic Missive V: 1d12+1 per missile, max 9 missiles, Ninth level</p><p></p><p>If 9d12+9 (average 67.5) damage doesn't seem like a lot at 17th level, just keep repeating one word to yourself: "Auto-hit, auto-hit..." Take a Hezrou, SR 23... At 17th level, that's a die roll of 6 or above to beat SR -- 75% chance of killing it with one spell (assuming average damage or better, which isn't entirely a fair assumption)... Granted, that's only a CR 14, and that is a ninth-level spell... You could use Power Word, Kill to equal effect, but that's at a much closer range than MMV's comfy 270 foot distance. So it's not really more powerful than existing spells, just about as powerful.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 341090, member: 6521"] 10d6 for a ninth level caster seems like just a little too much, considering the lack of save. A Cone of Cold does 9d6 damage for a ninth level caster, and in an area. That's less damage, but it can do it to multiple targets. And there's the Save. Let's compare aspects of the two spells: Damage against one target: MM wins Damage against multiple targets: Cone of Cold wins Probability of damage: MM wins Range of attack: MM wins So Cone of Cold wins on multiple targeting alone. And that's not as big a victory as you might think: True, you can deal more total damage in the right circumstances, but you can distribute your damage with much more versatility using the magic missile. Really, it's not enough to negate the other three factors where Magic Missile wins out. And that's ignoring some more minor things, like the ratio of creatures/characters with cold resistance to those with some way to stop a Magic Missile. If it's a better damage spell than the PHB's best 5th-level massive damage spell, it's probably too powerful. Anyway, in response to the original question: I'd say just increase the die type on a one-to-two basis with spell level, increasing the maximum number of missiles by one each time as well. Magic Missile II: 1d6+1 per missile, max 6 missiles, Third level Magic Missile III: 1d8+1 per missile, max 7 missiles, Fifth level Magic Missile IV: 1d10+1 per missile, max 8 missiles, Seventh level Magic Missive V: 1d12+1 per missile, max 9 missiles, Ninth level If 9d12+9 (average 67.5) damage doesn't seem like a lot at 17th level, just keep repeating one word to yourself: "Auto-hit, auto-hit..." Take a Hezrou, SR 23... At 17th level, that's a die roll of 6 or above to beat SR -- 75% chance of killing it with one spell (assuming average damage or better, which isn't entirely a fair assumption)... Granted, that's only a CR 14, and that is a ninth-level spell... You could use Power Word, Kill to equal effect, but that's at a much closer range than MMV's comfy 270 foot distance. So it's not really more powerful than existing spells, just about as powerful. [/QUOTE]
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Improved Magic Missle - Help Assigning Level
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