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*Pathfinder & Starfinder
Improved monk attack
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<blockquote data-quote="Trainz" data-source="post: 1995418" data-attributes="member: 2122"><p>Still, why can't you admit my interpretation might be the right one ?</p><p></p><p>I've made my case, half the peeps in this thread agree (Hyp and Darkness might be mods, it doesn't make their opinion more solid than any other well spoken rules lawyer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p>Basically, any take you choose is an house rule at this point anyways, as a clearer answer is needed.</p><p></p><p>Cust Serv provided one. Until someone higher up provides something to the contrary, I'm sticking with my interpretation, which is as good at this point as anyone elses.</p><p></p><p>So there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And the point that Monks need the boost anyways is also very important. In order to make the monk player in one of my previous campaigns not totally useless, I had to literally spoil him with magic items (amulet of mighty fists +5, monk's belt, ring of permanent enlarge) and EVEN THEN, he paled with comparison to the other melee combatants.</p><p></p><p>That feat would have been just the thing to bring him up to par and actually have fun with his character.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1995418, member: 2122"] Still, why can't you admit my interpretation might be the right one ? I've made my case, half the peeps in this thread agree (Hyp and Darkness might be mods, it doesn't make their opinion more solid than any other well spoken rules lawyer :p). Basically, any take you choose is an house rule at this point anyways, as a clearer answer is needed. Cust Serv provided one. Until someone higher up provides something to the contrary, I'm sticking with my interpretation, which is as good at this point as anyone elses. So there. ;) And the point that Monks need the boost anyways is also very important. In order to make the monk player in one of my previous campaigns not totally useless, I had to literally spoil him with magic items (amulet of mighty fists +5, monk's belt, ring of permanent enlarge) and EVEN THEN, he paled with comparison to the other melee combatants. That feat would have been just the thing to bring him up to par and actually have fun with his character. [/QUOTE]
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Improved monk attack
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