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Improved Overrun
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<blockquote data-quote="Amal Shukup" data-source="post: 1373695" data-attributes="member: 6291"><p>No official ruling, but an Interpretation/House Rule that I find works for me. It came out of the following:</p><p style="margin-left: 20px"><em><strong>"You can attempt an overrun as a standard action taken during your move, or as part of a charge."</strong></em> </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Peanut gallery erupts:</p> <p style="margin-left: 20px"><em>"How does this work if you're not even allowed to contemplate a Charge if something is in the way? Blargh!" </em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>"Whaddya mean an enemy can choose to avoid me and allow me to continue my charge, but my ally has no such option?! Are ya new?"</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>"Are you trying to tell me that a CR1/16 Kobold child can step in front of my Charging Raging Epic Barbarian and <strong>Force</strong> me to waste my one and only Standard Action plowing through him instead of whackin' the chortling BBEG (who looks suspiciously like Skip Williams)??!!"</em></p> <p style="margin-left: 20px"></p><p>Teeth Gnashed. Players whined... Killed their PCs on spec of course. Hate whiney players...</p><p> </p><p>After much noodling, I decided that Overrun was not supposed to be any sort of action ('special standard action', indeed) but a NON-action that could occur during Movement. As such, it could happen just moving or during the movement portion of a Charge. </p><p> </p><p>(I think at some point this was what was intended but when they goofed up the Charge rules, they took this down with it...)</p><p> </p><p>This interpretation allows a character to Charge <strong>through</strong> a defender to get at the backfield, or when a Character Charges the big bad and his lackeys use readied actions to block. Overrun is resolved as per the book - AOOs and all - and if the Character wins/survives, he gets to continue his charge to his target and resolve his attack normally.</p><p> </p><p>Made perfect sense to me. Like a Linebacker bashing through the O-line to get at the QB. </p><p> </p><p>Making it a non-action rather than a 'special-exceptional-unique-Standard-Action-you-take-out-of-sequence', eliminated much sillyness. Also, as it seems a defender could concievably make multiple AOOs (if he had Combat Reflexes) even while avoiding the attempt, it doesn't strike me as overpowering - particularly as the Improved Overrun Feat doesn't prevent the AOOs.</p><p> </p><p>That ruling plus removing the (IMHO) sillyness of not being allowed to charge through a Friendly Square (?!) eliminated much teeth gnashing at our table.</p><p> </p><p>But it ain't a real 'official ruling', its a House Rule. Sorry.</p><p> </p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 1373695, member: 6291"] No official ruling, but an Interpretation/House Rule that I find works for me. It came out of the following: [indent][i][b]"You can attempt an overrun as a standard action taken during your move, or as part of a charge."[/b][/i] Peanut gallery erupts: [i]"How does this work if you're not even allowed to contemplate a Charge if something is in the way? Blargh!" [/i] [i]"Whaddya mean an enemy can choose to avoid me and allow me to continue my charge, but my ally has no such option?! Are ya new?"[/i] [i]"Are you trying to tell me that a CR1/16 Kobold child can step in front of my Charging Raging Epic Barbarian and [b]Force[/b] me to waste my one and only Standard Action plowing through him instead of whackin' the chortling BBEG (who looks suspiciously like Skip Williams)??!!"[/i] [/indent] Teeth Gnashed. Players whined... Killed their PCs on spec of course. Hate whiney players... After much noodling, I decided that Overrun was not supposed to be any sort of action ('special standard action', indeed) but a NON-action that could occur during Movement. As such, it could happen just moving or during the movement portion of a Charge. (I think at some point this was what was intended but when they goofed up the Charge rules, they took this down with it...) This interpretation allows a character to Charge [b]through[/b] a defender to get at the backfield, or when a Character Charges the big bad and his lackeys use readied actions to block. Overrun is resolved as per the book - AOOs and all - and if the Character wins/survives, he gets to continue his charge to his target and resolve his attack normally. Made perfect sense to me. Like a Linebacker bashing through the O-line to get at the QB. Making it a non-action rather than a 'special-exceptional-unique-Standard-Action-you-take-out-of-sequence', eliminated much sillyness. Also, as it seems a defender could concievably make multiple AOOs (if he had Combat Reflexes) even while avoiding the attempt, it doesn't strike me as overpowering - particularly as the Improved Overrun Feat doesn't prevent the AOOs. That ruling plus removing the (IMHO) sillyness of not being allowed to charge through a Friendly Square (?!) eliminated much teeth gnashing at our table. But it ain't a real 'official ruling', its a House Rule. Sorry. A'Mal [/QUOTE]
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