Kai Lord said:Weapon Specialization: "If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet, because only at that range can the fighter strike precisely enough to hit more effectively."
For Favored Enemies and Sneak Attacks, the text states "the ranger/rogue cannot strike with deadly accuracy" beyond 30 feet.
Improved Precise Shot allows the attacker to strike with pinpoint accuracy (no penalty whatsoever) any part of an enemy's body that is not covered. I'd say that's "striking precisely enough to hit more effectively" and thus, bonuses for "precision based damage" should apply at any range covered by the feat, which consequently, doesn't have a range maximum.
Kai Lord said:Therefore I think a Fighter, Ranger, or Rogue should gain the damage bonus they would normally get for striking a vulnerable area.
Kai Lord said:I'm not confusing anything. If an opponent was totally covered except for the part of his body that a Ranger would strike for extra damage within 30 feet, the character with Improved Precise Shot would strike that part, every time, with a successful attack. Therefore I think a Fighter, Ranger, or Rogue should gain the damage bonus they would normally get for striking a vulnerable area.
I didn't ask if they were the same.jasamcarl said:
What you think they should, and what the rules say you can are two different things.
If the mechanic of one rule destroys the flavor behind the mechanic of another, then the second mechanic must fall as well. No different than playing in a campaign where a deity is destroyed. The rules don't literally say that the fallen deity's clerics lose their spells but common sense man, common sense.jasamcarl said:You are reading rules from flavor text that simply aren't there.