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Improved Rapid Shot feat
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<blockquote data-quote="Korak" data-source="post: 1338540" data-attributes="member: 9781"><p>Well, here is my power attack spreadsheet for giggles. This version is tweaked for the 2 attack character with 9 base attack. I have been spurred by this thread to fully generalize it. That will be forthcoming.</p><p></p><p>In this version you can account for sneak attack damage and various critical multipliers and threat ranges. It will also properly implement bane damage, but not the added bonus to hit the baned enemy, so remember to manually add 2 to the attack bonus if you are calculating versus a bane enemy. Place a 1 in the parameters field for sneak attack, bane damage, or elemental weapon properties and enter the average damage roll to indicate when that damage is appropriate, and a 0 in those fields when the target is not subject to that type of damage. eg. If our example fighter had a +3 flaming greatsword it would look like this: [code]</p><p></p><p>Parameters </p><p>Attack Bonus 21</p><p>Damage Bonus 15</p><p>Average Weapon Damage 7</p><p>Power Attack Multiplier 2</p><p>Fierce Bonus 0</p><p>Subject to Sneak/Bane Attacks 0</p><p>Average Sneak/Bane Damage 0</p><p>Subject to Elemental Attacks 1</p><p>Average Elemental Damage 3.5</p><p>Subject to Critical Hits 1</p><p>Threat Range 17</p><p>Critical Multiplier 2</p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="Korak, post: 1338540, member: 9781"] Well, here is my power attack spreadsheet for giggles. This version is tweaked for the 2 attack character with 9 base attack. I have been spurred by this thread to fully generalize it. That will be forthcoming. In this version you can account for sneak attack damage and various critical multipliers and threat ranges. It will also properly implement bane damage, but not the added bonus to hit the baned enemy, so remember to manually add 2 to the attack bonus if you are calculating versus a bane enemy. Place a 1 in the parameters field for sneak attack, bane damage, or elemental weapon properties and enter the average damage roll to indicate when that damage is appropriate, and a 0 in those fields when the target is not subject to that type of damage. eg. If our example fighter had a +3 flaming greatsword it would look like this: [code] Parameters Attack Bonus 21 Damage Bonus 15 Average Weapon Damage 7 Power Attack Multiplier 2 Fierce Bonus 0 Subject to Sneak/Bane Attacks 0 Average Sneak/Bane Damage 0 Subject to Elemental Attacks 1 Average Elemental Damage 3.5 Subject to Critical Hits 1 Threat Range 17 Critical Multiplier 2 [/code] [/QUOTE]
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