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Improved Rapid Shot feat
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<blockquote data-quote="two" data-source="post: 1339496" data-attributes="member: 9002"><p><strong>As I said...</strong></p><p></p><p></p><p></p><p>As I said, no serious disadvantages.</p><p></p><p>1) Archers provoke an AOO. True. That's why they 5'step and full attack a lot, or more typically don't get within melee with the bad guys. This is a slight disadvantage.</p><p></p><p>2) Ammo? Are you serious? Who the heck cares? Pile up 1,000 arrows in your bag-o-much-stuff, or your quiver-o-mighty-capacity, etc. A non issue in D&D which is very high magic by default.</p><p></p><p>3) No AOO, No flanking. This is more of an annoyance than a disadvantage. The archer does not want to be flanking, does not want to be taking AOO's. The archer wants to be 25' away from the enemy. Is it a disadvantage that wizards can't cast spells during an AOO? Sure. Do they care? Naw. They don't want to be in a position to TAKE AOOs.</p><p></p><p>4) Mighty Bows are not limited in 3.5.</p><p></p><p>5) Yes they do. That's a slight disadvantage to archers, after all, most of these options are not used often.</p><p></p><p>6) Feats? You don't need that many archery feats to be good at archery. That's a disadvantage?</p><p></p><p>7) Two hands used up -- same as the typical greatsword fighter. Eh. Even.</p><p></p><p>8) Cover penalties; yeah, melee guys have them too on occasion. Slight annoyance, most of the time.</p><p></p><p>I still maintain these are not "serious" disadvantages. They are disadvantages, but not a big deal. Honestly, I don't WANT to flank with a bow if I'm an archer, even if I could. I don't want to be that close. Is that really a disadvantage? Ditto AOO's?</p><p></p><p>None of these compare in any way to the huge advantages of ranged combat, namely: that dragon is not doing a FULL ATTACK on your posterior. Or the Orc, or the Goblin, or the etc. That's a serious advantage, to the tune of 10, 20, 50, 100 hit points.</p></blockquote><p></p>
[QUOTE="two, post: 1339496, member: 9002"] [b]As I said...[/b] As I said, no serious disadvantages. 1) Archers provoke an AOO. True. That's why they 5'step and full attack a lot, or more typically don't get within melee with the bad guys. This is a slight disadvantage. 2) Ammo? Are you serious? Who the heck cares? Pile up 1,000 arrows in your bag-o-much-stuff, or your quiver-o-mighty-capacity, etc. A non issue in D&D which is very high magic by default. 3) No AOO, No flanking. This is more of an annoyance than a disadvantage. The archer does not want to be flanking, does not want to be taking AOO's. The archer wants to be 25' away from the enemy. Is it a disadvantage that wizards can't cast spells during an AOO? Sure. Do they care? Naw. They don't want to be in a position to TAKE AOOs. 4) Mighty Bows are not limited in 3.5. 5) Yes they do. That's a slight disadvantage to archers, after all, most of these options are not used often. 6) Feats? You don't need that many archery feats to be good at archery. That's a disadvantage? 7) Two hands used up -- same as the typical greatsword fighter. Eh. Even. 8) Cover penalties; yeah, melee guys have them too on occasion. Slight annoyance, most of the time. I still maintain these are not "serious" disadvantages. They are disadvantages, but not a big deal. Honestly, I don't WANT to flank with a bow if I'm an archer, even if I could. I don't want to be that close. Is that really a disadvantage? Ditto AOO's? None of these compare in any way to the huge advantages of ranged combat, namely: that dragon is not doing a FULL ATTACK on your posterior. Or the Orc, or the Goblin, or the etc. That's a serious advantage, to the tune of 10, 20, 50, 100 hit points. [/QUOTE]
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