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General Tabletop Discussion
*Pathfinder & Starfinder
Improved Rapid Shot feat
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<blockquote data-quote="jgsugden" data-source="post: 1343028" data-attributes="member: 2629"><p>Once again, I encourage people to try the feat out. Check and see how many times it makes the difference between a miss and a hit. That'll be the *only* way to know how powerful the feat is in your game. Running the numbers may be fun, but they lack meaning unless placed in context, and each campaign is an incredibly different context. I play in one game where an archer could probablt use rapid shot in every combat. I play in another where the archer will almost certainly die if he stands in the same place long enough to use a full attack. In one of those games, this would be a nice feat. In the other, this would be a horrible joke of a feat.</p><p></p><p>I'm being really repetitive with this point because I think too many people ignore it. That is their right, but it leads to long discussions on message boards that tend to focus on the 'trees' rather than the 'forest' and result in people complaining about things that look bad on paper, but are fine in practical use. If you see something that appears to be problematic, your best approach is to see if it actually causes problems in a game before assuming that the prblems are more than illusions.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1343028, member: 2629"] Once again, I encourage people to try the feat out. Check and see how many times it makes the difference between a miss and a hit. That'll be the *only* way to know how powerful the feat is in your game. Running the numbers may be fun, but they lack meaning unless placed in context, and each campaign is an incredibly different context. I play in one game where an archer could probablt use rapid shot in every combat. I play in another where the archer will almost certainly die if he stands in the same place long enough to use a full attack. In one of those games, this would be a nice feat. In the other, this would be a horrible joke of a feat. I'm being really repetitive with this point because I think too many people ignore it. That is their right, but it leads to long discussions on message boards that tend to focus on the 'trees' rather than the 'forest' and result in people complaining about things that look bad on paper, but are fine in practical use. If you see something that appears to be problematic, your best approach is to see if it actually causes problems in a game before assuming that the prblems are more than illusions. [/QUOTE]
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Improved Rapid Shot feat
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