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General Tabletop Discussion
*Pathfinder & Starfinder
Improved Rapid Shot feat
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<blockquote data-quote="Scion" data-source="post: 1343056" data-attributes="member: 5777"><p>It is exactly for those points why running the numbers is more important than seeing it in play. The numbers are the same, whereas any campaign might change everything. To know if it is over/underpowered you have to compare it with a lot of different variables, putting them into campaign specifics ruins the whole effect.</p><p></p><p>In your campaign it might be that there is no such thing as a bow, so any archery feats that are out there are always underpowered. But this has no meaning on whether or not the mechanics are or not.</p><p></p><p>Discussions here are about mechanics, when those are more or less agreed upon to be all right then it is time for the campaign specifics to fly in (generaly in houserules) to make things fit appropriately into actual campaigns.</p><p></p><p>The basis is made first as best as possible (running the numbers) and after that adjustments are made on a campaign by campaign basis, going the other way around (or ignoring the numbers) will just wind up causing headaches.</p><p></p><p>Numbers have a certain elegance to them, and are difficult to dispute when used properly, but everyones campaign world is different, generally drastically so.</p></blockquote><p></p>
[QUOTE="Scion, post: 1343056, member: 5777"] It is exactly for those points why running the numbers is more important than seeing it in play. The numbers are the same, whereas any campaign might change everything. To know if it is over/underpowered you have to compare it with a lot of different variables, putting them into campaign specifics ruins the whole effect. In your campaign it might be that there is no such thing as a bow, so any archery feats that are out there are always underpowered. But this has no meaning on whether or not the mechanics are or not. Discussions here are about mechanics, when those are more or less agreed upon to be all right then it is time for the campaign specifics to fly in (generaly in houserules) to make things fit appropriately into actual campaigns. The basis is made first as best as possible (running the numbers) and after that adjustments are made on a campaign by campaign basis, going the other way around (or ignoring the numbers) will just wind up causing headaches. Numbers have a certain elegance to them, and are difficult to dispute when used properly, but everyones campaign world is different, generally drastically so. [/QUOTE]
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