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General Tabletop Discussion
*Pathfinder & Starfinder
Improved Rapid Shot feat
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<blockquote data-quote="jgsugden" data-source="post: 1343453" data-attributes="member: 2629"><p>As complex as economic conecepts trrying to encompass all significant aspects of world markets? No. Too complex for simple numbers to capture more than a small component issue? Yes.</p><p></p><p>The simple equations you refer to are truly simple. The problem is that they only capture an insignificant aspect of the game. It is easy to calculate the increase in the expected damage that you'll deliver to an AC 20 foe when your AB goes from +13/+13/+8 to +15/+15/+10 because you gained IRS. What is impossible to capture with these numbers is how valuable that increase in expected damage will be to your character because there are too many other variables to capture in your simple math. Capturing one instance is easy, capturing the value of repeated and widely altered instances occuring at unknown intervals is impossible.</p><p></p><p>D&D is far more complex than you give it credit for being. Trying to build mathematical models to express relative values of components of the game is an impossibly difficult process. How often the feat will be used is a huge component of how valuable it will be to a PC. None of the equations shown so far can handle this variable aspect of the balance analysis. Without showing that information, any analysis of the effectiveness of the feat is incomplete (and misleading if used to reach a conclusion).</p><p></p><p>Let me put it this way: Draw a conclusion for me. Look at the analysis mentioned above and draw any one conclusion from it <strong>regarding the value of IRS to a PC</strong>. Express it in mathematical terms. Then, I'll discuss that analysis.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1343453, member: 2629"] As complex as economic conecepts trrying to encompass all significant aspects of world markets? No. Too complex for simple numbers to capture more than a small component issue? Yes. The simple equations you refer to are truly simple. The problem is that they only capture an insignificant aspect of the game. It is easy to calculate the increase in the expected damage that you'll deliver to an AC 20 foe when your AB goes from +13/+13/+8 to +15/+15/+10 because you gained IRS. What is impossible to capture with these numbers is how valuable that increase in expected damage will be to your character because there are too many other variables to capture in your simple math. Capturing one instance is easy, capturing the value of repeated and widely altered instances occuring at unknown intervals is impossible. D&D is far more complex than you give it credit for being. Trying to build mathematical models to express relative values of components of the game is an impossibly difficult process. How often the feat will be used is a huge component of how valuable it will be to a PC. None of the equations shown so far can handle this variable aspect of the balance analysis. Without showing that information, any analysis of the effectiveness of the feat is incomplete (and misleading if used to reach a conclusion). Let me put it this way: Draw a conclusion for me. Look at the analysis mentioned above and draw any one conclusion from it [b]regarding the value of IRS to a PC[/b]. Express it in mathematical terms. Then, I'll discuss that analysis. [/QUOTE]
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Improved Rapid Shot feat
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