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*Pathfinder & Starfinder
Improved Rapid Shot feat
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<blockquote data-quote="Korak" data-source="post: 1343841" data-attributes="member: 9781"><p>Congratulations, you found one kind of trivial encounter that is as far away from the best use of weapon specialization as possible, where IRS is more powerful than WS. I award you a cookie.</p><p></p><p>If you really feel that it is a good litmus test of a feat to gauge it against trivial encounters where each npc dies in one hit, very well. After all, I did say If you think hordes of CR(1/2) creatures engaging level 6-8 PCs in wide open terrain falls within the purview of "in most campaigns", then that only proves that you are being quite contrary for the sake of being contrary, or you have had vastly different experiences playing D&D than me. I tend to prefer the latter explanation, for the moment.</p><p></p><p>I would counter by pointing out that IRS is a four feat chain with a prereq feat having a qualification of +6 base attack. So, unless a PC has taken all full base attack classes, and has taken a class level that entitles him to a bonus feat at 6th level, then he won't have IRS that early. I would say that most characters with IRS will be in the level 8-11 range when they aquire it. That would have a horde of CR(1/2) npcs not even giving xp to them. At least it shouldn't give xp. As for the pure specialist archers that get IRS at level 6... bully for them, they can kill the 3rd mook per turn 10 percent more reliably than a similar archer without IRS (though a +3 weapon as in your example is pretty darn nice for a level 6 pc). I'd just like to point out that the party's friendly wizard or sorcerer could easily nuke many more than 3 per round into oblivion with fireballs at great range... and the power attack, cleave, great cleave fighters can kill with bows until the poor CR(1/2) schleps get within cleave range and fall like wheat to the scythe to their melee weapons (easily beating 3 kills per round if they are surrounded, or have a reach weapon).</p><p></p><p>If you run a campaign that is so far from the norm that IRS is overpowered in it... none of us will begrudge you removing it. I challenge you to describe a scenario that at least 3 other people here will agree is a common occurance in many campaigns where IRS is just <em><strong>too powerful</strong></em> for a 4 feat investment on a level 8-20 character.... which btw, is two more feats and two levels later (at the earliest) than weapon specialization. Hell, rapid shot itself is more powerful than IRS (unless you are in a campaign where you never get to full attack, in which case, you would need rapid shot anyway to qualify for manyshot)... and it's the 2nd feat in the chain.</p></blockquote><p></p>
[QUOTE="Korak, post: 1343841, member: 9781"] Congratulations, you found one kind of trivial encounter that is as far away from the best use of weapon specialization as possible, where IRS is more powerful than WS. I award you a cookie. If you really feel that it is a good litmus test of a feat to gauge it against trivial encounters where each npc dies in one hit, very well. After all, I did say If you think hordes of CR(1/2) creatures engaging level 6-8 PCs in wide open terrain falls within the purview of "in most campaigns", then that only proves that you are being quite contrary for the sake of being contrary, or you have had vastly different experiences playing D&D than me. I tend to prefer the latter explanation, for the moment. I would counter by pointing out that IRS is a four feat chain with a prereq feat having a qualification of +6 base attack. So, unless a PC has taken all full base attack classes, and has taken a class level that entitles him to a bonus feat at 6th level, then he won't have IRS that early. I would say that most characters with IRS will be in the level 8-11 range when they aquire it. That would have a horde of CR(1/2) npcs not even giving xp to them. At least it shouldn't give xp. As for the pure specialist archers that get IRS at level 6... bully for them, they can kill the 3rd mook per turn 10 percent more reliably than a similar archer without IRS (though a +3 weapon as in your example is pretty darn nice for a level 6 pc). I'd just like to point out that the party's friendly wizard or sorcerer could easily nuke many more than 3 per round into oblivion with fireballs at great range... and the power attack, cleave, great cleave fighters can kill with bows until the poor CR(1/2) schleps get within cleave range and fall like wheat to the scythe to their melee weapons (easily beating 3 kills per round if they are surrounded, or have a reach weapon). If you run a campaign that is so far from the norm that IRS is overpowered in it... none of us will begrudge you removing it. I challenge you to describe a scenario that at least 3 other people here will agree is a common occurance in many campaigns where IRS is just [I][B]too powerful[/B][/I] for a 4 feat investment on a level 8-20 character.... which btw, is two more feats and two levels later (at the earliest) than weapon specialization. Hell, rapid shot itself is more powerful than IRS (unless you are in a campaign where you never get to full attack, in which case, you would need rapid shot anyway to qualify for manyshot)... and it's the 2nd feat in the chain. [/QUOTE]
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