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General Tabletop Discussion
*Pathfinder & Starfinder
Improved Rapid Shot feat
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<blockquote data-quote="Nail" data-source="post: 1348533" data-attributes="member: 224"><p>Huh. A bit of a flame war, eh? That's too bad.</p><p></p><p>Anyway, back On Topic:</p><p> It looks like IRS is <u>probably</u> balanced <em>in a typical campaign</em>, given the length of the feat chain and the increase in average damage over <em>Rapid Shot</em>. Still, it's a close thing, and I wouldn't blame anyone for removing IRS from their game. In a campaign with a lot of "mooks" (# of PCs << # of monsters), this feat is probably <strong>too</strong> good. In a campaign with lots of "boss monsters" (# of PCs >> # of Monsters), it's just an "okay" feat.</p><p></p><p>Note: The # of Monsters per PC is far more important than hp in the analysis. Think about that. Remember, in D&D, we assume that APL = EL, much of the time. So hp of monsters scale with APL. (APL = Average Party Level)</p><p></p><p></p><p></p><p>Actually, the equation I gave above handles both the "always miss on a 1" <em>and</em> "always hit on a 20". At least...I'm pretty darn sure it does. I'd be willing to hear proof otherwise.</p><p></p><p>Here it is again:</p><p></p><p>P = Min[Max(21 - AC + Atk, 1),19]/20</p><p></p><p>where: <ul> <li data-xf-list-type="ul">"P" = probability to hit with an attack</li> <li data-xf-list-type="ul">"AC" = opponent's AC</li> <li data-xf-list-type="ul">"Atk" = attacker's total attack bonus (BAB, Str, Magic, Iterative Attack penalty, etc), and </li> <li data-xf-list-type="ul">"Min" & "Max" = are functions within the Excel spreadsheet, finding either the smaller (Min) or larger (Max) of two numbers.</li> </ul><p></p><p>Just take that "P" and multiply it by your expected average damage per attack, and you've got it. Don't forget the criticals. [1 + Pc(M-1)] , where: <ul> <li data-xf-list-type="ul">"Pc" = percent chance to critcal (typically 5 - 10%), and</li> <li data-xf-list-type="ul"> "M" = critical multiplier</li> </ul><p></p><p></p><p>I'm still working on that. At higher threat ranges, my simple equation above breaks down. Surely someone else has already derived the formula? Here's your chance to show me up! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nail, post: 1348533, member: 224"] Huh. A bit of a flame war, eh? That's too bad. Anyway, back On Topic: It looks like IRS is [u]probably[/u] balanced [i]in a typical campaign[/i], given the length of the feat chain and the increase in average damage over [i]Rapid Shot[/i]. Still, it's a close thing, and I wouldn't blame anyone for removing IRS from their game. In a campaign with a lot of "mooks" (# of PCs << # of monsters), this feat is probably [b]too[/b] good. In a campaign with lots of "boss monsters" (# of PCs >> # of Monsters), it's just an "okay" feat. Note: The # of Monsters per PC is far more important than hp in the analysis. Think about that. Remember, in D&D, we assume that APL = EL, much of the time. So hp of monsters scale with APL. (APL = Average Party Level) Actually, the equation I gave above handles both the "always miss on a 1" [i]and[/i] "always hit on a 20". At least...I'm pretty darn sure it does. I'd be willing to hear proof otherwise. Here it is again: P = Min[Max(21 - AC + Atk, 1),19]/20 where:[list][*]"P" = probability to hit with an attack [*]"AC" = opponent's AC [*]"Atk" = attacker's total attack bonus (BAB, Str, Magic, Iterative Attack penalty, etc), and [*]"Min" & "Max" = are functions within the Excel spreadsheet, finding either the smaller (Min) or larger (Max) of two numbers.[/list] Just take that "P" and multiply it by your expected average damage per attack, and you've got it. Don't forget the criticals. [1 + Pc(M-1)] , where:[list][*]"Pc" = percent chance to critcal (typically 5 - 10%), and [*] "M" = critical multiplier[/list] I'm still working on that. At higher threat ranges, my simple equation above breaks down. Surely someone else has already derived the formula? Here's your chance to show me up! ;) [/QUOTE]
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